Rogue Fable III

Rogue Fable III

开发者 Justin_wang123
报告Bug
举报游戏
Loading ad...

Rogue Fable III

评分:
4.2
上架时间: November 23, 2018
最近更新: January 13, 2019
开发者: Justin_wang123

Rogue Fable III 的标签

简介

Rogue Fable III结合了经典Roguelike的挑战、策略与现代化界面和画面。设计之初就能在一小时内通关,但每次游玩都充满变化。Rogue Fable III包含:
- 9种基础职业,可在游戏过程中多职业发展
- 6项技能、65种天赋、42种能力自由搭配
- 13个独特地牢分支等你探索
- 110种怪物,各具技能、行为、强弱点
- 140种可收集物品
Rogue Fable III正在持续开发,未来几周将定期更新,之后计划登陆Steam抢先体验。感谢所有测试者的帮助,没有你们就没有这次发布!我们在Discord群组收集反馈、BUG和讨论:https://discord.gg/uC9m5wU

玩法说明

- Shift+点击角色可进行长时间休息。
- 数字小键盘可用于移动。
- 1、2、3、4等数字键可快速释放技能。
- [a]键切换键盘瞄准模式,可用小键盘移动光标(适合远程攻击)。
- [w]键切换当前武器和上一个武器。
- [e]键自动探索。
- [tab]键自动攻击最近的敌人。
- [q]键用快捷栏武器自动攻击。
- [esc]键取消技能、物品并关闭菜单。
- < 和 > 用于快速前往楼梯或在楼梯上上下楼。

开发者更新

Dec 22, 2021 10:57am

After 3 long years of development, the full version of Rogue Fable III is finally released and available on Steam!

https://store.steampowered.com/app/956450/Rogue_Fable_III/

FAQ

评论

0/1000
WalrusBites avatar

WalrusBites

Dec. 06, 2018

1436
26

Why don't our mages have resistance their native element? Going up against fire-based enemies as a fire mage weakens your damage output, but theirs seems to stay the same.

p0tatoe avatar

p0tatoe

Dec. 04, 2018

807
14

I feel that getting a second copy of a tome should give you a talent point or something.

Sanmei avatar

Sanmei

Jan. 25, 2019

554
18

Feels more prone to difficulty spikes than the previous game. I never have to worry about HP attrition, just getting pulverized by an unexpected challenge.

clasher235 avatar

clasher235

Dec. 01, 2018

333
11

I went down into an optional dungeon, and a fire lizard shot flames at me across a gap. I then went up, and, on the same place, there was smoke drifting up out of a gap in the floor. I'm amazed by the attention to detail.

GIJohnny avatar

GIJohnny

Nov. 28, 2018

509
20

After finally winning, my main gripe is this: the "treasure" for completing level 4 of the sewers, core and ice caves is pure unenchanted crap. Pretty anti-climactic reward for the epic battles that led there. Is this intentional or a bug? Otherwise, this game is a solid 5/5 stars for me :)

Justin_wang123
Justin_wang123 开发者

Thanks! That's been on my todo list for awhile, having 'good' treasure in places where appropriate. Same would go in the rooms where there are 3 crystal chests to choose from, it should select 3 'good' and different items to make the choice interesting. Same goes for stuff behind locked gates. So at some future update I'll likely have some sort of generic way of generating 'good' items that takes into account what the player has, mods stuff appropriately etc.