Paper Knight Quest -The Cube World-
开发者 ferx_zero
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Paper Knight Quest -The Cube World-
Paper Knight Quest -The Cube World- 的标签
简介
原版《纸骑士任务》的续作,玩法不同,画面增强。探索立方体世界,收集并招募众多英雄。结合横版平台与回合制 RPG 战斗。组建强力小队,在半随机生成的区域中挑战最高地下城层数。Discord 群:https://discord.gg/jyCHjdh3a6。Wiki:https://paperknightquest.wiki.gg/
玩法说明
左移:左箭头 / A。右移:右箭头 / D。跳跃:上箭头 / W。鼠标。 [手柄]。鼠标指针:右摇杆。鼠标点击:右扳机。帮助/信息:开始键。
开发者更新
Update 1.7.4
- Bugs fix
- To reactivate platform-lift: jump ->land again
FAQ
评论
TF2YoloGuy420
Jan. 31, 2025
The OG Paper Knight Quest should've been ported to unity or something instead of working on this entirely different game.
sillypirate
Jan. 17, 2025
Am I missing something? Every time I want to be resurrected the toon brings back an enemy?? Something I am doing wrong to direct the resurrection?
Ivelliosz
Jan. 12, 2025
I gave this game another chance, so here is a little bit of feedback, mostly about problems with the gameplay.
Start of the game is really boring, there isnt much other then auto-attack. Rewards for fighting are laughable and you better off skipping as much of them as possible. First 10 hours you sell everything, you really need gold. Way too many ambushes, especially on specific unavoidable tiles where it's like 9/10 times an ambush. Quests not rewarding enough and take too long. Levels dont do much, no stats, no HP, lvl 30 party have no problem going against lvl 100 enemies. Difficulty comes from amount of waves rather then enemy level. Characters rarity and traits dont seem to add much. Skills autouse is random, characters often heal enemies rather then using appropriate skill or at least skipping a turn. Library missing explanations, like for weapon scaling, characters rarity, skills rank, monsters stats, Menus are inconvenient. And many more problems, especially with progression.
garfman2
Jul. 06, 2025
(4.) - I feel that the camera in battle moves around too much and should be more steady and stay focused on one side's attacks at one time instead of clumsily panning in and out so much. It feels like a roller-coaster at times. This may come off like a whiny, hate-filled post, but I feel like the criticisms really needed addressing more than the praises, especially since people can pay for this game with transactions. I didn't go over everything, like spelling errors ("shinny", weird sentence structuring) or game play-breaking bugs/glitches (falling off of blocks traveling to the background layer, MCs and rarities blocked off by a bridge in alt. Snow Area, etc.), because I believe most of these will likely get fixed and don't need addressing any further. If you asked me to give this game a rating, it would be 5 out of 10. I don't hate it, there's a good game at its base, but there are too many glaring flaws that keep me from placing it any higher.
Thank you for the feedback, The enemy reward, especially big-sized enemies, is tweaked in v1.5.9, I understand "Turbo" speed mode is useful, but making it default will look like an ugly mess, The dynamic battle camera is designed with normal 1:1 battle speed.
Ivelliosz
Jan. 13, 2025
I really wanted to like this game, but I cant. Sadly 1000 character limit wont allow me to go into detail, but there is just so many bad design choices here. To everything I said previously there is just so many more every step of the way. Difficulty does not increase rewards (other then gold from quest), there is no reason not to play on easy. Progression is really bad. 2 out of 4 biomes really hurt my eyes. Characters does not improve, your only upgrades are a weapon and class skills. Everything that's been great about original PKQ is just not present here. No dynamic, "real time", turn based fights, no skills upgrades in strength and effects, no weapon damage affinity, no creative crafting system. But battle pass and "buy anything with $" button are present. I really wish original PKQ would be revived, even if in offline manner for Flashpoint.