Reprisal
开发者 electrolyte
Reprisal
Reprisal 的标签
简介
如果你还记得并喜欢《众神之力》,那你一定会喜欢Reprisal!本作致敬《众神之力》,让你掌控部落,引导他们、建造土地并壮大人口。利用特殊图腾之力,你可以掌控自然,对任何阻挡你的人释放全部威力。但请注意,其他部落可能不会善待你的野心,他们会奋力反抗!
玩法说明
游戏操作:鼠标和键盘。方向键&W、A、S、D——在岛上移动。1——切换大地图腾。2——切换风图腾。3——切换火图腾。选中地形图腾时,SHIFT切换升高/降低地形。P——暂停。*背景故事*:你曾是一个遥远部落的强大领袖,能驾驭自然图腾的力量。凭借这些全能之力,你引导部落前进。三个交战的邻近部落控制了局势,将你的族人和图腾分散到各地。现在你必须再次引导他们,收集图腾,推翻阻碍者,让部落重回强盛。开始你的复仇之旅,重夺历史……http://www.reprisaluniverse.com
FAQ
什么是Reprisal?
Reprisal是一款由electrolyte开发的复古风格神祇游戏,你将引导并保护部落,帮助他们夺回祖传土地。
Reprisal怎么玩?
在Reprisal中,你可以通过升降地形塑造环境,指挥部落扩展领地,并利用图腾释放特殊能力对抗敌对部落。
Reprisal的主要目标是什么?
Reprisal的主要目标是带领部落夺回所有失落的土地,通过策略击败敌对部落并完成岛屿关卡。
Reprisal有哪些独特特色?
Reprisal拥有经典像素画风、战略性地形操作、可收集的特殊图腾和多岛屿征服的战役模式。
Reprisal是单人还是多人游戏?
Reprisal是一款专注于策略、地形塑造和部落管理的单人神祇游戏。
开发者更新
+ 1 Million Universe plays + have been reached and to celebrate this massive mile stone we are offering 50% off Reprisal’s desktop edition! (PC, Mac and Linux) Grab it while you can as it’s for a limited time only :D
评论
netpoet
May. 29, 2012
Being able to zoom out, even just one-two levels, would have been a FANTASTIC feature.
hithundah
May. 23, 2012
It would be cool if you could play a little bit longer after you're done with your mission. Either that, or for finishing the game you win a free play mode where you can fight, build settlements, etc.
Maybe like 'sand box' campaigns, you choose how many teams to play against, what totems and CPU speed?
klublife
May. 23, 2012
the forest acts like a time bomb. by lighting them on fire, the selected area turns red where the trees are
yes you got it! :D
Rykuth
May. 21, 2012
You really nailed the feel of Populous. A few things I feel could be improved though: one is the cursor placement. A lot of times I had problems getting it exactly where I wanted it, especially when terraforming. I think the cursor should snap to the nearest node to the mouse, currently it heavily favors snapping to lower elevations. I also think that the islands where you only need to collect a totem need to be tweaked as well. It was too easy to just run in a grab the totem.
That said the game as a whole is great, especially the art.
Thank you and thank you also for the ideas, I appreciate all comments / ideas left here. Expect an update build in a week or so which tweaks.
Ajax_the_Greater
May. 22, 2012
I think it's great and agree with Rykuth's and Raethyan's comments. I loved Populous in my day, but both clarity of view in the isometric tiered landscape and cursor manipulation were big problems in the original Populous. These things aren't corrected here. With these old issues fixed you have more than a homage to Peter Molyneux's brainchild, but a proper update. Oh, and I definitely dig the Amiga-style chiptunes. Kudos to Eric Skiff.
Erics music is amazing, it gives it all such a lift.