Daemons: part I
开发者 chrisError
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Daemons: part I
Daemons: part I 的标签
简介
你扮演Branwen,一个住在Helweden村的小女孩,这里所有大人都消失了,还传说出现了奇怪的生物。你需要走出村庄,前往古老森林及更远的地方,解开谜团。祝你好运!注:本系列游戏灵感主要来自威尔士神话集《马比诺吉昂》,感兴趣可在 http://en.wikipedia.org/wiki/Mabinogion 阅读更多。
玩法说明
点击行走,靠近物体后再次点击可拾取、使用或交谈。
FAQ
评论
zarchus
Jul. 01, 2009
WALKTHROUGH FOR WHOMEVER IT MAY CONCERN(PART SIX): After your talk, you will be forced into a fight. Honestly, with the controls, limitations, and advantages of this fight, i have to say that it wont be as easy as the other mini-games. My advice is to keep running from left to right, and keep shooting rocks. Everytime you run out of rocks, you have to run back to the right side of the field to get 8 more rocks. Just keep dodging, and throwing until you win. This may take a few tries. Note that when you lose, you appear a few clicks away from the cave. A lot happens when you're unconsious. Anyway, when you win the fight, Math falls into the abyss. YAY! YOU BEAT MATH… or not…
THE END!
By Zarchus (note: I’m sorry I took almost the whole page, but I couldn’t comment more than 1,000 characters each, so please don’t bug me about it, because that isn’t my fault)
ZeldaMage
Apr. 14, 2010
i do not know if this is a bug or what but the carrot mini game does not give a top hat and i retried and didn't get it even though i already had carrots and didn't get it, now it will not let me even do mini game to get the top hat so just thought i would let you know
Perillus
Dec. 21, 2009
Wonderful game all around except for one thing, the controls are just too clunky for the end battle with Math. Having to click on an exact spot to dodge is a bit of a killer.
TomX64
Jul. 06, 2009
music sounds like mobile weapon!
Fireseal
Jul. 04, 2009
Liked it a lot! Some feedback for future versions: A little bit of flavor would be nice when you're exploring your surroundings, have text for items that are just part of the scenery; if nothing else, early in the game it will provide more immersion and confirm to the player that yes, they're clicking on something. It feels clunky when you first start because nothing responds to you, and you have to walk over to an item and then click it again to pick up. Got used to it quick, but this would help. Please, PLEASE add some kind of 'zip' feature--like if you double-click on a map edge that you can reach, either you just jump to the next screen or Branwen walks to it faster than usual. Would really speed up exploring and backtracking. Lastly, I can't explain why, but sometimes my mouse clicks to throw rocks at the end sailed off in a completely different direction. I know that's a useless bug report, but it was annoying. =( Great game, 5/5, can't wait for more.