Branch

Branch

开发者 bakwards
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Branch

评分:
3.2
上架时间: April 22, 2011
最近更新: April 22, 2011
开发者: bakwards

Branch 的标签

简介

《Branch》是一款轻度休闲风格的硬核即时战略游戏。你将扮演一棵伟大宇宙之树的守护者,这棵树孕育了宇宙中的无数星辰。现在,树木正遭受一群无脑机器人的入侵,它们试图通过占领每一根花粉枝条来汲取树的能量。你必须利用花粉的力量复苏被侵占的枝条,否则机器人将吞噬一切,星辰将不再诞生。没有了这棵树,宇宙将变成一片荒芜——存在的平衡掌握在你手中。Branch引入了简单操作却带来复杂后果的系统。玩家通过控制已占领区域的高度来建立和掌控前线。你需要不断调整花粉流向,进行进攻、防守和收集资源,在拯救宇宙的史诗战斗中奋战到底!

玩法说明

用WASD和右键拖动鼠标控制镜头。点击并拖动你的柱子来拉动它们,花粉流会向下移动。调整柱子来控制花粉流向。点击机器用龙卷风攻击它——使用花粉增强龙卷风威力。

开发者更新

Apr 4, 2011 12:23am

Branch was developed by a group of danish students, in just one month. We are planning to develop the game further, aiming for a release on iPad / iPhone later this year.

评论

0/1000
Pyrewraith avatar

Pyrewraith

Apr. 23, 2011

7
1

The control of the levels of your territory is frustratingly overcomplicated. It'd be better to have more of a snap-to-levels arrangement, with something like 10 different levels. As it is it's just frustrating to try and tailor the height of terrain.

kez1304 avatar

kez1304

Apr. 25, 2011

5
1

Don't get it... The tutorial skipped step 10 really quickly, and the back buttons only go back in odd numbers... from 11 to 9 to 7. So I don't know what I'm meant to do to progress.

cadaverescu avatar

cadaverescu

Apr. 22, 2011

5
1

liked it but needs a ff or speed x1/2/3/4 button

murgtah avatar

murgtah

Apr. 22, 2011

5
1

good, but still i dont get how i cant use all my power on one tornado on lvl1, which i'm stuck on

kez1304 avatar

kez1304

Apr. 25, 2011

7
2

Now I've had a play with it, I think it's an interesting game (despite the tutorial being reaaaally sketchy). My cursor disappeared half way through level 3 though, and I can't get it back at all. I still managed to beat the game with incredible ease. The problem I can see is, to make the game harder, the only thing you can really do is speed up the AI's actions. Which will only make it more difficult for a human user because of their inability to use the controls as well... This doesn't make for a better end user experience, as there isn't anymore or any less strategy involved, it would be merely frustrating. To really make this game shine would require something more to the strategy than staggering stairs to create a good flow. Something like special hexagons/resources/bases/exploitable bonus'... All of those would increase the level of STRATEGY, and therefore the end user enjoyment of the game. Hope you read this, and take some of it onboard mate. Nice job otherwise. 3/5 atm.