Modernist Warfare
开发者 b_hegland
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Modernist Warfare
Modernist Warfare 的标签
简介
This is my minimalist video game. According to Clement Greenberg, who helped popularize the term, medium specificity holds that “the unique and proper area of competence” for a form of art corresponds with the ability of an artist to manipulate those features that are “unique to the nature” of a particular medium. I have tried to reduce down the video game medium to its most essential features. Please consult your local contemporary art history teacher to learn more.
玩法说明
using UnityEngine;
using System.Collections;
public class Forward : MonoBehaviour {
void Update(){
if(Input.anyKey){
transform.Translate(Vector3.forward*1f);
}
}
}
开发者更新
If you appreciate this, please try PostModern Warfare.
http://www.kongregate.com/games/Techsuport/postmodern-warfare
评论
WilmRoget
Feb. 12, 2012
it seems to be missing the key element of any game - fun and entertaining. It is simply boring. It becomes work instantly.
Then I suppose video games are not "Art" from a modernist perspective. Alas...
stealthsilent
May. 28, 2012
I completely missed the point of this... thing.
radar816
Feb. 19, 2012
I read up on modernism (decent example), minimalism (great example), and medium specificity (not so great). I appreciate what you are trying to do, but you are abandoning the unique properties of the video game medium. Plus, as it's been stated the 'game' needs some tracking aspect for it to be a game, some achievement-based feedback. For a great example of a like game: http://www.kongregate.com/games/SophieHoulden/the-linear-rpg
iborovski
Oct. 22, 2012
what a goddamn game i saw the american flag after 12. color change what a f***kin proboganda
thepatriot505
Feb. 11, 2012
Interesting idea, I wouldn't call it a game though
well the question becomes, what really makes a video game unique vs other artistic mediums? What are the fundamental criteria for a game to be a game?