Tinysasters

Tinysasters

开发者 StormAlligator
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Tinysasters

评分:
3.5
上架时间: April 22, 2012
最近更新: April 25, 2012
开发者: StormAlligator

Tinysasters 的标签

简介

这是Volute为Ludum Dare 23制作的作品。主题是“微型世界”。在这款益智/模拟/策略游戏中,你需要通过建造强大的4级神殿来治愈不断被自然灾害破坏的小世界。全新升级版Tinysasters即将上线!“了解我们即将推出的游戏,请访问我们的网站”:http://stormalligator.com/。“我们也在Facebook!”:http://www.facebook.com/StormAlligator。“在推特关注我们”:http://twitter.com/StormAlligator。

玩法说明

M键静音。仅需鼠标。目标是建造一个4级神殿。通过建造工作场所收集资源。资源类型取决于工作场所建在的地形。草原 -> 食物。湖泊 -> 水。森林 -> 木材。山脉 -> 铁。城市会额外产出两种资源:工艺品、科技(2级及以上城市)。建造4级神殿需要3级城市。神殿产出法力。法力可以让你重新配置地形。与之前一样,法力类型取决于神殿所在的地形。草原 -> 绿色法力。湖泊 -> 蓝色法力。森林 -> 棕色法力。山脉 -> 灰色法力。时不时会发生自然灾害。它们会改变地形,让你的挑战更大!

FAQ

评论

0/1000
jojoshabado avatar

jojoshabado

Apr. 29, 2012

217
6

it would be cool if you could play after winning, i kind of want to shape the world to fit my demands and etc.

TT07 avatar

TT07

Apr. 23, 2012

147
6

Loved the game, and i hope you make a lot more of it, i could see this game becoming a lot bigger. Much like the Growth games but on a bigger scale, have to say your game is now my favourite game on kong for 2012 :)

StormAlligator
StormAlligator 开发者

Thank you, that's nice to hear !

mercenarygamer avatar

mercenarygamer

Apr. 23, 2012

139
7

This has tremendous potential. Great interface, kinda plays like a boardgame. I hope it's the start of something really good.

StormAlligator
StormAlligator 开发者

Thank you :) I intend to continue working on the game to make it better, with the help of my partner this time.

Yori_ avatar

Yori_

Apr. 25, 2012

106
7

Really great game! Has great potential to become even better, but for a Ludum Dare entry this is already quite nice.

RedeemedWahrior avatar

RedeemedWahrior

Apr. 22, 2012

129
10

nice game, but could be better if it was harder. even on hard mode it seems like winning is simple just by spamming workplaces faster than disasters can destroy them. Maybe make each building take some time to construct/upgrade before the next building can be worked on?

StormAlligator
StormAlligator 开发者

Thank you ! The game was made in a rush because of the 48 h deadline, and I didn't have much time for the balancing design. The first time I actually played the game was 2 hours before I ran out of time and there was still a lot of work to do :) If the game is improved, the balancing design will be priority number one !