Future Car

Future Car

开发者 Starcruiser81
举报游戏
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Future Car

评分:
3.5
上架时间: July 15, 2012
最近更新: October 03, 2012
开发者: Starcruiser81

Future Car 的标签

简介

逼真的车辆操控和漂移,无论是在地面还是天花板上,甚至还能飞行!欢迎留言评论,请务必阅读操作说明并点击“显示更多”以熟悉所有按键,祝您玩得愉快!想象一下电动赛车的强大动力,每个车轮都内置马达,无需差速器等机械连接。各种检查点需要精准操作,越快完成得分越高。没有时间限制,但如果时间低于零,分数会慢慢减少。当然,如果你只想随意驾驶/飞行,无视检查点也没关系;)。提示:先在地面上熟悉车辆操作并探索,然后再学习飞行。当你准备好后,返回菜单挑战检查点。祝你玩得开心!***本游戏仍在开发中***。目前所有图形均为Unity基础形状,尚未使用建模软件!未来将有许多重大更新计划!最终会有实时PvP对战、竞速、漂移和飞行检查点赛。注意:卡丁车仅支持键盘操作,空中无控件。摩托车由于物理引擎没有离心力,容易向相反方向翻倒,因此我做了一些特殊编程来修正。

玩法说明

键盘操作已固定。或插入XBOX360或其他USB手柄,重启游戏后按“K”设置输入。地面操作:方向键-转向、加速、刹车/倒车。左Shift-手刹。W-翘头喷气(低速时起飞)。S-下喷气(辅助降落,也可在行驶时增加车辆与地面/天花板的抓地力)。空中操作:方向键-俯仰、偏航。A和D-左/右翻滚。W-推进。S-下喷气。左Shift-上喷气。Esc-返回菜单。R-重置车辆。K-USB手柄输入管理器,强烈推荐;)。1-第一人称视角。2-立体相机(交叉眼3D)。3-第三人称相机(默认)。

评论

0/1000
dubstepking2 avatar

dubstepking2

Apr. 16, 2014

8
0

add more cars

Starcruiser81
Starcruiser81 开发者

There will be only 1 car in FC2, but more TRACKS! .... FC1 was mostly a testing ground, a starting point for a car project I wanted to start ever since finding Unity back in 2006. The original idea had been thought upon over the years, how I would make a car work, like for real, because almost EVERY Unity car game I have tried, feels gooey, lol. Finally, in 2011 I began, and 3 weeks later the car (in F-Rwd config only) was sliding and drifting well, AND sticking like glue, when you wanted it to, on demand. The trick was all in suspension (go-kart has no suspension at all, hehehe) once I dialed it in, it was magic, better than I ever hoped for. Stay Tuned! >)

Starcruiser81 avatar

Starcruiser81

Jul. 16, 2012

11
1

Thanks for the comments, I am working on a few things and tweaking settings, will be uploading an update very soon.

Also, be on the lookout for my #1 project, Starcruiser, an arcade style 3D space shooter! Featuring 5 modes of play, ranging from asteroids and laser platforms to defending your starbase from waves of attack from alien forces!

Starcruiser81
Starcruiser81 开发者

STARCRUISER is LIVE! http://www.kongregate.com/games/Starcruiser81/starcruiser UPDATES: *July 31, 2012 - Previous version had ONLY the car in RWD config, front engine (center of gravity). *August 30, 2012 - Added the Dragster! Doesn't fly too well, but oh well lol. *October 3, 2012 - Added sounds! The drive wheels and jets for now. It's interesting that I am hearing things that I could not see, like wheel speed during braking, accelerating, turning, etc. More tweaking and updates to come...

Chadworthy avatar

Chadworthy

Jul. 17, 2012

15
2

Alright, I think I know all the controls.
Still, it's all quite challenging. This is more like a flight simulator =P
Still loving it though.

Starcruiser81
Starcruiser81 开发者

Hey Chad, glad you got the hang of it. I know it takes some getting used to lol. Have you tried the new car configs and other vehicles since I uploaded the update?

herwot298 avatar

herwot298

Aug. 23, 2012

9
1

I think this game is really a diamond in the rough. There are a few issues for me though. The gravity really make me lol. I float off of a ramp without any extra boosts and takes a while to land. The other is at high speeds the vehicles tend to pull to one side which makes it hard to reach top speed. Other than those, 5/5.

Starcruiser81
Starcruiser81 开发者

Wow! Thanks man! - Yeah the 'pull to one side' is the only 'bug' I will acknowledge, it has been there since the beginning and I have spent countless hours trying to find the source of the problem. The gravity issue however is actually related more to aerodynamics, since the car spoilers become wings when off the ground, it seems to fall slowly, when actually it is flying. It's also related to speed as it should be. Take the Kart off a ramp, or try rolling them each slowly off a ramp and you will see the difference lol. - Thanks again, dude you have restored my inspiration on this game! Keep an eye out for Starcruiser in the next month, it's a not-so-rough diamond :D

Thorock avatar

Thorock

Sep. 15, 2012

8
1

good luck with this test.

Starcruiser81
Starcruiser81 开发者

Thanks, I just added sound to the wheels, which is telling me thing that I could not see before. A little more tweaking the wheel code, testing, and experimenting...