Cyber Chaser
开发者 SilenGames
Cyber Chaser
Cyber Chaser 的标签
简介
在这款超级上瘾的跑酷游戏中奔跑、跳跃、下蹲和射击。完成任务,解锁武器,购买多种升级。游戏融合了《喷气背包之旅》的刺激玩法和《魂斗罗》的疯狂老派动作。无限乐趣等你来挑战!
玩法说明
按上键或点击跳跃。空中再次按上键或点击可二段跳。按下键或空格滑行。空中按下键或空格可下砸攻击。
FAQ
什么是 Cyber Chaser?
Cyber Chaser 是由 SilenGames 开发的免费无尽奔跑射击动作游戏,玩家将在未来世界中完成任务并与敌人战斗。
Cyber Chaser 怎么玩?
在 Cyber Chaser 中,你操控角色奔跑、跳跃和滑行以躲避障碍,并自动射击敌人,同时收集金币和升级。
Cyber Chaser 有哪些成长系统?
Cyber Chaser 拥有丰富的升级系统,你可以解锁和强化武器、提升角色能力,并完成任务以推进更具挑战性的关卡。
Cyber Chaser 有哪些亮点?
Cyber Chaser 的亮点包括快节奏的无尽奔跑玩法、多种武器和强化道具、Boss 战、每日挑战和持续升级。
Cyber Chaser 能否离线或在移动设备上玩?
Cyber Chaser 主要是一款基于浏览器的 Flash 游戏,仅支持在线 PC 游玩,不支持离线进度或专属移动版本。
开发者更新
v1.2.2
- You can use Rocket launcher as primary weapon
- “Get Ready” screen have a “Back” button
- “Level Up” screen is speed upped
- Weapon equip bug is fixed
- Other minor bugs is fixed
评论
takahmasak
Oct. 12, 2013
If you make a sequel, remove the boss' ridiculous explosion duration. We've seen it once, and in survival it's impossible to find yourself let alone know if you're falling into a pit/spikes. One small explosion, and a large 1000 or whatever coin would suffice.
Germanicvs
Sep. 27, 2013
Great game, but eventually the greatest challenge becomes not being able to see your character or the surroundings because of all the coins/gems...
warm0nger
Sep. 28, 2013
Nice game. But the endgame is very cluttered. I've played 21K ft in suvival and I did not know what I was doing. When fighting bosses I was constantly pressing up, unabled to collect weapons/keys/support items, because I did not know where I was.
Please add an option to hide fuel, gems and cash. That would help alot.
pinguin333
Sep. 28, 2013
This quickly turns from a fun side-scroller into a there's-so-much-stuff-on-my-screen-I-can't-see-what-I'm-doing-and-it's-making-me-lag-like-crazy trainwreck. Quality toggle and gem/coin/fuel transparency or smaller icons please.
Thanks for feedback. Coins became smaller in version 1.2. Unfortunately quality toggle does not work, because all graphics in bitmap, not vector.
knewred
Oct. 01, 2018
This game is the perfect example of why visual design is important in a game. After a while the game becomes impossible to see, as other people have mentioned- even in early stages, the excessive effects make it hard to keep track of what's going on. The artist for this game was a good sculptor but really needs to learn a bit of colour theory: when everything's saturated and glowing, it makes nothing stand out or look important. The coin-and-gem problem wouldn't actually be so bad if the colours weren't so bright and didn't clash so much- as it is, the player has nowhere for their eyes to rest: it feels sort of like walking into a bright room after sitting in darkness for a while, and has the same sort of effect on your perceptive ability. I've got the badges, and now I'm going to have a break from the computer until my eyes stop hurting. I'd really like this game if it wasn't for the visual bombardment, but unfortunately the issue is bad enough that I really don't want to continue.