Tap Tap Infinity
开发者 ScaryBee
Tap Tap Infinity
Tap Tap Infinity 的标签
简介
Monsters are attacking! Tap to defeat them, hire heroes, save the village! Love Clicker/Tapping/Idle games? Tap Tap Infinity is brand-new and super simple to play.
玩法说明
Tap monsters to kill them. When you beat a Boss Monster hire him to help do extra damage. Level up Heroes to do even more damage. Unlock mighty skills for your heroes! Your heroes earn gold for you while you're not playing. Find Infinity Tokens to start all over again but with a permanent boost. Trade Infinity Tokens to The Guardians of Infinity for power-ups.
Tips: Holding down the hero level buttons will buy multiple levels faster and faster. Heroes get 4x DPS multipliers at level 200 and every 25 levels after that, 10x and higher each 1000 levels.
Want to discuss strategy or report bugs? http://www.reddit.com/r/taptapinfinity/
Or check out the game Wiki (in progress!)
http://taptapinfinity.wikia.com/
评论
Protoend
Feb. 03, 2015
I realy like that you update often it show you care for your game, most games i play update once a year.
aklilpinto
Dec. 14, 2014
I like the concept of killing a boss and getting to hire him thats nice
TheGillotine
Dec. 16, 2014
If you click and hold down the mouse button when buying hero levels, it will start to increase their levels automatically. Saves clicking a lot.
TaSManiaC
Feb. 26, 2015
could we get an "activate all spells" button?`would be pretty nice (especially for me since I tend to use all spells at once at the end of a run xD)
Joures
Jan. 24, 2015
I just had to add a big bravo to the dev for trying to continuously update the game and make it better and better as well as listening to what players have to say in the comments. It's attitude like this that the major gaming corporations lack and it's the attitude i am gonna have when (hopefully) i make games in the future.
Now for some suggestions. Adding hi scores and badges would be neat imo. also perhaps adding rpg elements such as weakness and resistances and the ability to enhance your heroes' dpsing with fire in order to kill fire-weak bosses etc. also, maybe add a new set of 4-5 skills available for every 1k levels of your heroes? and with new unique additions to their skills (not just dps boost) such as increased infinity token drop when THAT individual hero is the biggest contributor to dps? i'm thinking it might lead us to strategically increase our heroes' levels when plowing through the bosses.