Rise of the Colony
开发者 SamRaski
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Rise of the Colony
Rise of the Colony 的标签
简介
殖民者正遭受攻击!你必须为他们建造一个能抵御最残酷外星人攻击的殖民地,否则一切都将毁于一旦。
玩法说明
在战斗中利用金属和燃料资源建造武器和方块。消灭敌人并建造矿井/发电方块以获得更多收入。研究新武器,并装备你认为下个任务最需要的武器。别让殖民者失败!
评论
aloe111
Aug. 20, 2011
why cant we sell things before sending the first wave? but we can build things
sk6ee6te6r
Sep. 07, 2011
This game needs keyboard controls for choosing what object needs to be built. Such as 1-8 for each option.
Xagran
Sep. 01, 2011
THIS GAME NEEDS A FREE MODE :D
Suuljin
Aug. 20, 2011
BOSSES: Setup: Make sure to build a well protected economy on early waves, you'll need it. While i prefer railguns against most standart enemies, plasma is great against heavy armor and bosses. Guns will get destroyed if the block immediately under them is destroyed, so build setups with platform blocks, but consider using an armor block where you plan to actually place weapons, then demolish anything below. Building weapons in mid-air rows / clusters of 3 is a nice strategy, since you can easily replace them as long as there is at least 1 block left. Lategame, at late waves your mines should sustain a constant shift+build of armor blocks to protect essentials, while your guns tear the enemies apart. --- Against the first boss: keep at least 1 housing under a thick layer of armor and concentrate your resources on building siege guns. You'll want a lot of firepower in place before the boss spawns to keep the fight as short as possible.
Suuljin
Aug. 20, 2011
WEAPONS AND UPGRADES: Siege guns are the way to go early on, and are decent weapons throughout the whole game. Unlock them immediately, then get gun munition upgrades + fast reloader and you're ready to go. If you feel like things die too quickly, get shielding upgrades. Lasers are nice early to midgame weapons - while not being especially powerful they can be placed on ground, protected by several layers of armor and still hit everything. Lategame weapons are maxed siege guns, plasma and railguns. Deathray might be nice for bosses, but is usually not worth the cost on missions, due to its problems hitting moving targets.