Re:Archer
开发者 RecastStudios
Re:Archer
Re:Archer 的标签
简介
和Sylpheed一起踏上奇幻冒险之旅,这是一款奇幻放置RPG!扮演精灵族幸存者Sylpheed及其伙伴Feli。你们必须收集Anima——已逝精灵灵魂的失落本源,修复世界之树Yggdrasil,拯救精灵之灵。战斗吧!在自动战斗系统下,自由定制角色,释放华丽技能,击败成群怪物和强大Boss!没时间玩?没关系!离线也能持续成长,Sylpheed会在你离开时继续冒险。我们会不断采纳社区建议,欢迎在论坛发帖或直接联系我们。更多更新敬请期待!
玩法说明
点击或按J攻击怪物。离线也能获得经验值。收集Anima并通关,突破成长瓶颈。合理分配属性点。挑战“挑战模式”可获得灵魂,助力Sylpheed冒险!
FAQ
什么是 Re Archer?
Re Archer 是由 Recast Studios 开发的放置点击类游戏,玩家操控弓箭手对抗敌人波次并推进关卡。
Re Archer 怎么玩?
在 Re Archer 中,你需要点击射箭击败来袭敌人,赚取金币,升级技能,挑战更强敌人,推进游戏进度。
Re Archer 的主要成长系统有哪些?
Re Archer 通过升级弓箭手技能、解锁新升级、挑战更高关卡来获得更多奖励。
Re Archer 支持离线收益吗?
Re Archer 支持离线收益,即使你不在线,也能持续获得资源和进度。
Re Archer 有声望或重生系统吗?
有,Re Archer 拥有重生系统,可以重置进度换取永久奖励,实现长期成长。
开发者更新
[Patch] Server Migration – Please login to migrate!
We’re migrating our servers to a new home. Save data will automatically be transferred when you login.
Automatic migration will be active until Feb 29, 2020. Please login before Feb 29 to avoid save data loss.
评论
mitchmutt
Aug. 07, 2019
just out of curiosity how many levels do i have to go through to finish level one?
Each stage is 100 areas and in patch 2.2.6 each area is 5 waves. Each Region as of right now has 3 stages and each stage has 3 difficulties.
TesloStep
Sep. 12, 2018
What is the point of main progression? You don't unlock even new spirits, all new content hidden in challenge mode
Edit: After 4 months from this comment we've released Re:Archer v2.0 w/c modifies the core game play and main progression. We'd love to know what you think of the new patch! https://www.kongregate.com/forums/964834-re-archer/topics/1797028-re-archer-2-0
Rarylith
Sep. 15, 2018
It's kind of weird, it seems that you're more rewarded by not playing the game than by being active. If i go offline when i will come back i will be proposed to receive 2 times more exp/anima than if i pass the same time online. Weird...
Yea, this has been brought up a number of times over the past week. If you have anymore suggestions or observations regarding gameplay experience please feel free to contact us via the forums or private message. Thanks for the input.
HollowedHearts
Sep. 15, 2018
A decent game, but it is built very heavily around you spending money. It's takes on the same progression style as a lot of mobile games, you can play for free sure, but it takes significantly longer than if you were to spent $5 or $10. Yes that's how paying works, but the core game is so agonizingly slow that it kills your interest very quick. Also is aggravating that a majority of the things you can buy are time limited, not permanent boosts. To give an example, you get I think 100 crystals for free per day from daily quests. The amount of anima i get from buying the 25 crystal anima pack is hours upon hours of what I would get playing normally. The 125 crystal anima pack is well over a days worth of grinding. I don't mind spending money on games I like, but I'm not investing in a game that is built from the core up on spending to progress.
Thanks for the comment. As we add more game content and side-content into the Re:Archer (like cosmetics) we'll also be adding more systems to add crystal inflow (like achievements). We're also reworking the core game, so boosts in shop would also be reworked. Ideally we'd like to give the players free decision to spend on progress, or on other things like quality of life and cosmetics. This will take us time though. Nonetheless, we appreciate your constructive feedback and will factor this in moving forward
DoruTheDragon
Sep. 13, 2018
Well, since they were willing to listen and take in feedback, i did bump the rating to 4*. I'm still here hoping maybe main progression could be rewarded in some way, even if it not by spirit, at the very least a small permanent increase to stats in the challenge mode. (yeah i realized this is better put in their forum)
Edit: After 4 months from this comment we've released Re:Archer v2.0 w/c modifies the core game play and main progression. We'd love to know what you think of the new patch! https://www.kongregate.com/forums/964834-re-archer/topics/1797028-re-archer-2-0