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开发者 Raius_
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Home

评分:
4.2
上架时间: March 08, 2016
最近更新: April 05, 2016
开发者: Raius_

Home 的标签

简介

一个关于冒险者与他的家园,以及后来与他一起生活的人们的短篇故事。希望你喜欢!所有美术、编程和音乐均由我独立完成。文本系统使用了Fungus,这是Unity上一款免费且优秀的工具。

玩法说明

A和D或方向键移动,E键互动,空格键或鼠标左键继续对话。

FAQ

常见问题

什么是 HOME by Raius?
HOME 是由 Raius 开发的放置类游戏,玩家需要帮助动物们在森林中建造温馨的家园。

HOME 怎么玩?
在 HOME 中,你需要随着时间推移收集资源,升级基地,并通过帮助林中动物解锁新功能和剧情事件。

HOME 的主要目标是什么?
HOME 的目标是通过收集资源和推进剧情升级,不断扩展和改善你的森林家园。

HOME 有哪些成长系统?
有,HOME 以资源收集、建筑升级和新角色解锁为核心成长系统。

HOME 可以在哪个平台玩?
你可以直接在 Kongregate 等平台的浏览器中游玩 HOME。

评论

0/1000
JMorgs avatar

JMorgs

Jul. 07, 2016

1858
19

I can't be the only one who checks the fire before and after working...

chaoschampion avatar

chaoschampion

Mar. 26, 2016

2581
52

Nice job man. This kind of game is sold entirely on the likability of its characters and the level of immersion you feel in their lives, and you really nailed it there. Where many RP-heavy games fail with bloated walls of text, you are concise and to the point but still convey the necessary emotional depth to identify with the characters. The limited amounts of player agency and choice were good where they came in, and could stand to be even more common. In all I see this game as fitting into the adventure/story game mode popularized by Telltale Games, essentially as an interactive storytelling device, somewhere between book, film, and game. Keep up the good work - you might consider releasing one or more followup episodes to this game so we can see where the story goes.

Raius_
Raius_ 开发者

Thanks a million man and thanks for the long feedback, these kinds of messages are always helpful. I plan on making a sequel much further down the line when I'm better as a designer overall so I can really do the sequel justice

beefmon avatar

beefmon

Mar. 23, 2016

2057
44

Absolutely fantastic game. You are a born storyteller. Amazing concept just waiting to be developed.

Raius_
Raius_ 开发者

Thanks a million, that means a lot to me :) Much later on I plan to make a similar game to this, just more expanded and with actual gameplay and player involvement so hopefully I can take the same concept and make it even better.

Fritz_b avatar

Fritz_b

Mar. 10, 2016

1659
37

What a gem! I nearly skipped this as I read the description, thinking there wouldn't be much here, but there was something compelling about it and I ended up staying for the story. It was incredibly well written and to the point, it felt there were no 'wasted' words. I loved how it unfolded graphically as well, I was a bit worried it would just be simple walking back and forth, which in a way it was, but it didn't feel tedious due to the changes. I also enjoyed the RPG humour such as boar pelts ;) If you have any plans to expand on this in the future, I really look forward to seeing what you do with it. Perhaps more graphical changes such as mementos from those you've helped or wronged, a journal tree, a town and quests etc. I wish you luck with what you do with it, but if you do leave it where it is, then thank you for the story so far :)

Raius_
Raius_ 开发者

Thanks, glad you liked it! I plan on coming back to this someday when I feel like I can really expand on it and make it have actual gameplay and so on so it won't be for a long time but it'll definitely happen. And I'm glad someone picked up on the boar pelts thing :P

tritrr avatar

tritrr

Mar. 17, 2016

1709
41

i got more invested in these nameless, pixel-art characters that i've spent barely any time with than with pretty much any other character in a game/story ever. congrats!

Raius_
Raius_ 开发者

Whoa thanks man, that honestly means a lot :)