The Aberration Inside
开发者 Psionic3D
The Aberration Inside
The Aberration Inside 的标签
简介
《内在异变》是一款3D点击式逃脱冒险游戏。探索被遗弃的山脉之谜,揭开吸引你来到这里的原因。你在各处找到的笔记将帮助你了解发生了什么。与部分“居民”交谈也能为你的处境提供一些线索。浏览器会阻止攻略链接在新窗口打开,如需查看视频攻略请允许弹窗!:https://www.youtube.com/watch?v=fqfNk5NliyE。
玩法说明
收集所有物品并尽可能快地通关以获得最高分!将鼠标移到屏幕边缘点击箭头可切换场景。某些时刻可通过点击屏幕左右边缘旋转视角,点击下方边缘可返回上一个位置。点击右上角的双箭头打开背包,点击背包物品装备后再点击场景中的物体进行互动。游戏会自动保存进度,下次可继续游玩。你可以在“玩法说明”界面右上角点击重置来重置进度。要收集所有物品并获得最佳结局,需至少通关两次。
评论
Fritz_b
Mar. 17, 2016
Good to see a new point-and-click escape from you, it feels as if it's been far too long! I particularly enjoyed the writing style and story, the feel reminded me of Penumbra etc. I wasn't too keen on the reaction parts, they weren't too bad but sometimes unresponsive, so it got frustrating. They were easy enough that it didn't matter too much, if a little tedious. I think my main gripe was the navigation, sometimes I didn't want to progress and it suddenly would, even though it told me I was going to turn to look elsewhere. It would also be nice to have 'if you go here you cannot return' type warnings, as I felt I was punished if I happened to find the correct way too soon, and I don't fancy doing it all over again just in case I miss-click at a crucial spot. Other than that, I really enjoyed it! Interesting use of shadows and lighting. 4/5, with warnings that you can't return (written like the story, so as not to disturb the overall feel) would easily be a 5/5 :)
Thanks for the constructive feedback, I will definitely take it on board for future projects. Hopefully now most of my Unity & WebGL issues are sorted I can concentrate on churning some games (and sequels) out this year!!
Halibut
Mar. 30, 2016
Although going round and round/over and over is quite annoying, it is possible to find most of the items and tablet pieces without using a walkthrough. I liked the 3d graphics and the creepiness.
It would have been useful to know at the beginning that you HAVE to go through the game at least twice in order to find all the tablet pieces (as in, finish one ending in the inevitable away and start again), but on the basis all your stuff remains it's not so bad.
Top tip! Open every box BEFORE clicking to look elsewhere, because you might not be able to go back!
Kastellan
Aug. 17, 2016
If I wanted fast reaction times, I wouldn't be playing a point and click find the object game
Mozai
Mar. 18, 2016
Timing on the last lockpick puzzle was way off: sometimes I'd have to hit when the bar was two steps before the middle, sometimes when it's two steps after the middle. I was also annoyed that I would cross over point-of-no-return places without knowing, so things I have yet to explore I'd have to restart the story to see.
Not sure why that timing issue happened for you as the code for the lockpick is the same everytime only the speed changes. Perhaps you had multiple browser windows open and something else was taking up memory/cpu at the time? (adverts etc?) In most places you can go back but once you have started down a route you can't. I had to draw a line at some point as it is a story essentially and the semi-linear nature of it means you have to go forward.
denimtrousers
Jun. 03, 2018
pixel hunting is not enjoyable, it's annoying, and i'm tired of devs making games that requires this level of non-puzzling. plus, the emphasis on quick reaction times is annoying. the length of the two main areas to find all the pieces of the tablet are much too long for me to want to try going through this game a third time in search of the two that i'm missing. not only that, but requiring the player solve the "puzzles" of the Typhon room to restart the game--not to mention having to go through the entire crater sequence again--is really throwing off the replayability factor. 3/5 for great sound design and backgrounds, but overall, this felt like a waste of time. i may come back and finish it later, but probably not for a very long time.