Star Squadrons
开发者 OlegAntipov
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Star Squadrons
Star Squadrons 的标签
简介
这是一款结合了史诗级太空战斗与星球开发的即时战略游戏。你将扮演年轻指挥官奥尔德林,加入抵抗军,为星系的自由与独立对抗压迫帝国。
玩法说明
选择单位: a) 左键点击单位。b) 按住左键拖动选择多个单位。*移动单位:* 左键点击任意位置让选中单位移动。*取消选择单位:* a) 点击“取消选择”按钮。b) 在空白处框选。c) 按[空格]键。*销毁选中单位:* 按[Ctrl]+[X]。*选择特定类型单位:* 框选后按以下键选择特定类型:[Z] – 突击,[X] – 部队,© – 防御,[V] – 支援(可组合)。*加入编队:* 框选后按住[Shift]。*移出编队:* 框选后按住[Ctrl]。*打开星球面板:* 取消所有单位选择后,a) 双击星球。b) 点击星球再点“打开”按钮。c) 点击星球并按[空格]。*镜头移动:* a) 按WASD或方向键。b) 鼠标移出游戏画面。c) 点击小地图
FAQ
评论
CpDavenport
Mar. 11, 2013
needs either fullscreen or a lil bit less zoomed
poppee
Mar. 11, 2013
Master of Orion like. Good for flash but controls become fatiguing. Needs to have way points for movement, and selectable spawn points. I'd like to be able to have ships created at one planet automatically sent to another location without having to go through the selection/deselection pain.
esabber
Mar. 11, 2013
I hate how if I'm moving the camera and I tell a unit to move at the same time the unit gets deselected.
Chubawuba
Mar. 11, 2013
There is a serious glitch. When sending your fleet to way points, if they encounter enemies along the way, they will not attack until they reach their destination. Priority should be to attack and then when not under attack they continue. As it is, they just keep flying until they get destroyed.
This is a serious problem and makes it hard to control fleets as they explore/move.
methegrate
Mar. 13, 2013
Planets should be immune to capture if there's a friendly ship nearby. The radius shouldn't be too far, but enough that you have to clear the skies before you can capture the planet. That would stop the computer's cheap-but-effective tactic of just sending in a bunch of drop ships and capturing a planet out from under you.