SpaceMission

SpaceMission

开发者 NewKrok
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SpaceMission

评分:
3.1
上架时间: August 07, 2014
最近更新: August 19, 2014
开发者: NewKrok

SpaceMission 的标签

简介

新的敌人出现了。他们正在吞噬沿途的每一个星球。地球成为了他们的新目标。加入战斗,指挥配备最新科技的战舰。带领人类走向胜利!游戏演示视频:https://www.youtube.com/watch?v=YJGf-Vnv1WY

玩法说明

鼠标控制。

开发者更新

Aug 19, 2014 2:04am

= Version 1.1 =
- minor bugs fixed
- mute button fixed
- survivor game mode added (after you completed the ‘Boss Marathon’)
- improved badge screen
- new badge slot after level 99
- higher base ship velocity and fire rate

评论

0/1000
FuriousRage avatar

FuriousRage

Aug. 09, 2014

14
0

Mute doesnt work, 1 *

oxidonitroso97 avatar

oxidonitroso97

Aug. 08, 2014

17
1

mute don't work at all, everytime music change it sound again

NewKrok
NewKrok 开发者

Thank you for your feedback, we solved the problem in Version 1.1.

zabijaq avatar

zabijaq

Aug. 09, 2014

4
0

1. Give + 0,5% dmg, att spd, health for each LEVEL-UP (lvl99 = 49,5% extra everything)
2. FIX HIT BOX of your ship and foes (especially foes turning around are inaccurate)
3. ALLOW me to play EPIC without normal/hard. I've passed the GAME but I really don't want to play 10 levels on 3 difficulties for some badges.
4. ALSO you could allow BADGE SLOTS - starting with 1, adding 1 slot per 10 till you hit 1+5 slots
5. Don't forget to tweak game difficulty if you add some extra bonuses.
3.

a_waste_of_time avatar

a_waste_of_time

Aug. 08, 2014

4
0

Cool game, dev. Some suggestions for improvements would be more badge slots, controllable rage (let me mouse click to choose when to use it, and not necessarily all at once) with a "reserve" capacity, stackable specials so that I can have triple AND cross shot at the same time, "target heating" so that the more I concentrate fire the more it damages an enemy, "disposable" items like shields/wingmen which can be destroyed so that collecting stars still has a point after maxing upgrades.

xioncrush avatar

xioncrush

Aug. 13, 2014

3
0

Balancing the talents would be nice too, as their Return on Investment isn't very good. The fourth rockets upgrade is a great example: Level 1 is a 40% area increase, with each level after only giving an extra 10%. Each extra point is only 1/4 as valuable then.