Takeover

Takeover

开发者 IriySoft
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Takeover

评分:
4.1
上架时间: October 26, 2012
最近更新: November 07, 2012
开发者: IriySoft

Takeover 的标签

简介

数百年来,Rivadis帝国辉煌统治着大陆。如今却落入死灵法师之手,逐渐衰亡。是时候接管天下了!在这款即时战略游戏中,率领三大国家之一争夺Rivadis的霸权。

玩法说明

跟随内置教程操作。

FAQ

什么是 Takeover?

Takeover 是由 IriySoft 开发的即时战略游戏,玩家将率领阵营争夺奇幻王国的控制权。

Takeover 怎么玩?

在 Takeover 中,你需要指挥军队、占领基地、收集资源,与敌军作战,逐步夺回领土并完成每张地图的目标。

Takeover 的主要特色有哪些?

Takeover 提供实时战斗、多种可玩阵营及其独特技能、可升级单位和设定在奇幻世界的战役模式。

Takeover 的成长系统如何?

玩家通过完成关卡和占领关键地点解锁升级和新单位,实现每个任务中的战略推进。

Takeover 可以在哪个平台玩?

Takeover 是一款网页策略游戏,可通过兼容浏览器在台式机上在线游玩。

开发者更新

Nov 7, 2012 12:52am

Game update! Fixed in version 1.1.3:
- crash on Level 6 Icedale
- non-working spells causing negative mana
- game freeze when ultimate spell is cast right before the victory
- delayed update of the available squads number
- some spelling is fixed

评论

0/1000
Freaken avatar

Freaken

Oct. 27, 2012

3367
77

It would be great if my squad (especially trebuchet) gave up on fighting when I order them to move away

IriySoft
IriySoft 开发者

Will add retreat option in the sequel for sure. Can't do much to the current version, sorry.

CovEliteTJ avatar

CovEliteTJ

Oct. 26, 2012

3620
101

When you upgrade buildings it would be nice if there was a physical change.

IriySoft
IriySoft 开发者

Sounds good. Will definitely do it in update/sequel %D

Blue0Dwarf avatar

Blue0Dwarf

Oct. 28, 2012

1184
33

In a game where timing seems to be very important (ONLY thing considered in getting a good rating) it is pretty ridiculous to have the soldiers waste a few seconds walking away from the town they just pillaged, just to have them walk down the road a bit to reenter the town to officially capture it. There is also an issue with respawning units after a team has died on the field, takes unbearabley long to be allowed to train a new squad after one has died. These issues wouldn't be so bad if there wasn't such pressure to cut times at every corner.

Matalito avatar

Matalito

Oct. 29, 2012

3081
94

I would enjoy the game more if there were a goal other than just being fast. I want to capture each building, upgrade stuff and all that, but the challenge in this game is based around just rushing the stage. I like the game a lot and its a great start, but if the difficulty could be balanced so that you need to upgrade buildings to beat a level and no pressure to be fast (other than you opponents getting stronger if you are too slow), then I think it would be better. It would bring out the strategy a bit more too I think. Great work with this, and I really look forward to a sequel someday that adds more depth to all this.

IriySoft
IriySoft 开发者

Thanks! We won't be able to fix all these issues in the current version already but we will gather all the players' comments and make sure the sequel is better!

pongo_3931 avatar

pongo_3931

Oct. 28, 2012

2003
65

Good game. The pathing is a bit messed up. On more than one occasion my troops would come out of their castle to defend and would end up chain fighting to the enemies base, thereby surrendering their puny lives and ruining my dreams of world domination.