Dead Metal
开发者 HeroInteractive
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Dead Metal
Dead Metal 的标签
简介
Dead Metal是一款太空背景的俯视射击游戏,基于我们强大的BT3引擎开发。其实可以说是太空版的Bubble Tanks加上Star Forge美术。最初只是我们尝试引擎的产物,后来觉得飞来飞去发射导弹、爆炸特效很酷,就决定做成游戏。游戏包含5个种族、30多种独特敌人和10艘武器各异的飞船。最后一关是生存模式,看看你能在敌人大舰队的围攻下坚持多久,争取最高分。每完成一关都会自动保存。祝你玩得开心!
玩法说明
键盘操作可在主菜单“快捷键”设置中修改。A、W、S、D移动。鼠标瞄准射击。空格键副武器。Q切换锁定目标。P暂停并打开商店。
开发者更新
UPDATE: v 1.01.1
- Nerfed the Bullet Storm.
- Boosted the Shock and Awe
- Boosted the Pyro
- Lowered Time Freeze cooldown time on Weapon X.
- Scrap gives you far less healing, making the game more difficult.
- Standard weapons now use a type of “enhanced aiming”. The will try to anticipate where you will be and aim ahead of you.
- Shield turrets now get spawned farther from the enemies that create them.
- Other misc. small changes.
FAQ
评论
noeg12
Sep. 16, 2011
This game suffers from the same problem as Bubble Tanks--you don't see half the action. Most of the time you are going around in circles shooting at things you don't see.
Natter91
Sep. 29, 2011
What is the point of such close-ranged seeker missiles? You don't need intelligent rocket guidance when you can hit the enemy ship by throwing rocks out your spaceship's airlock.
ryanstark1989
Sep. 28, 2014
needs an autofire, i can direct the mouse just as easily without having to hold it down
iNebby
Sep. 20, 2011
I am a single ship from a JUNK SHOP against these entire alien fleets. These aliens have no future.
petesahooligan
Sep. 09, 2011
Solid engineering and smooth gameplay, but lacks gameplay depth. The ships are all very similar in terms of how they're used. (The only exception is the sniper and the flamethrower.) In other words, the hardest levels are not that much different than the easier levels. That could be improved. Small nuances are great, like the ship timers that show their weapon cycles, but it's information the player doesn't really need. I'd love to see another version with more variety or, at least, some static objects or things to make the fields more fun. The ships lack variety as well, and maybe movement speed could be another factor. I'd like to see variety in the field drops too... temporary charge-ups and such. It's a classic game format and seems like it deserves classic game treatment, (i.e., upgrades, item and power-up drops, "scrap" and "coin" commodities, and so on.)
It's true we went more for simple classic fun than something truly innovative. That's what I enjoy about top down shooters. But those are some really good ideas and we'll keep them in mind moving forward!