Quadroscope

Quadroscope

开发者 Gret_Kos
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Quadroscope

评分:
2.9
上架时间: April 17, 2014
最近更新: April 17, 2014
开发者: Gret_Kos

Quadroscope 的标签

简介

一款带有新奇元素的益智游戏。每当你消除一行时,都会触发一个特效。你走得越远,特效就越复杂、越炫酷。游戏的核心就是要将这些特效融入玩法。想要通关,你不仅要应对难度提升,还要适应愈发强烈的视觉效果。希望你能享受这个体验。你可以在选项菜单中关闭游戏提示。

玩法说明

使用W、A、S、D或方向键移动方块,空格或回车键放置方块。

评论

0/1000
dalewj avatar

dalewj

Apr. 18, 2014

2
0

its needs something else, not sure what. but overall after a while i got bored.

ScreenhogDotCom avatar

ScreenhogDotCom

Apr. 17, 2014

2
0

OK, I gotta admit that this is a really clever game. My main criticism is that I was confused for a few minutes when I wasn't able to place a block in a spot that was clearly available by Tetris rules. Perhaps if each zone had a slightly shaded area that showed where you were allowed to place a block?

Only other thought is to have a small multiplier bonus for clearing one side, and a larger one for clearing all 4 simultaneously. I'm only able to reach about a 1.5 multiplier, even though 4 is apparently possible.

Gret_Kos
Gret_Kos 开发者

When you place a block in a wrong position, the cells of the block are marked: green '+' means that you can place a cell there, red 'x' means that you cannot. If the block is fully outside incomplete lines and you try to place it, green bars will show where you can place and where you can't. Thanks for your comment and suggestions, by the way :)

SteliosS10 avatar

SteliosS10

May. 16, 2014

1
0

walkthrough here: https://www.youtube.com/watch?v=vliKaXByZxM

unekdoud avatar

unekdoud

Apr. 24, 2014

1
0

As a puzzle game the idea is ok, though it would be even more interesting on a larger-sized board. Controlling is tough for players used to regular tetris controls - why not give an option for players to choose the behavior of the warping? What makes it worse is that regular movement is painfully slow, making adjustment by even half a block quite time-consuming. As for the messages, they do add some flavor to the game but perhaps some variety in presentation would be better than just red-text-green-text.

Shirow avatar

Shirow

Apr. 20, 2014

1
0

Suggestion : When trying to do "Warp Moves", make the Collision point on the edge of ghost, and not edge of physical blocks. This prevents a twitch player from doing Warp+Lock immediately, and creates fumble time. Also, adds a little confusion.

Gret_Kos
Gret_Kos 开发者

I thought about this and tried this method, but all it did was adding a lot of confusion. Here's the explanation in pictures: https://docs.google.com/document/d/1S02UteN-MZmyNM1WIe7v1eE-QG_o7ryHg-LU-_HGJTQ