Dead Land: Survival
开发者 GeronimoApps
Dead Land: Survival
Dead Land: Survival 的标签
简介
Dead Land: Survival - 免费在线生存游戏。探索庞大的丧尸末日世界!升级你的英雄,翻新你的房屋,搜刮废弃区域,制作装备以求生存。游戏特色:
- 修缮避难所
- 制作系统
- 与好友组队
- 与丧尸战斗
FAQ
常见问题解答
什么是《死亡之地:生存》?
《死亡之地:生存》是一款由GeronimoApps开发的生存冒险策略游戏,玩家需要在末日世界中建造、搜集和管理资源以求生。
《死亡之地:生存》怎么玩?
在游戏中,你需要探索环境、收集资源、建造建筑、制作道具,确保角色在废土中的生存。
《死亡之地:生存》的成长系统有哪些?
游戏包含庇护所升级、更高级物品制作、资源产出提升等成长系统,随着进度不断强化。
《死亡之地:生存》有哪些独特玩法?
本作融合冒险、资源管理和制作要素,强调在末世探索与威胁应对的生存策略体验。
《死亡之地:生存》在哪个平台可以游玩?
你可以在Kongregate平台以浏览器游戏的形式游玩《死亡之地:生存》。
开发者更新
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评论
ElliotKane
Apr. 13, 2020
This game has a lot of promise, but currently two major problems which hold it back. The first and most obvious is the travel system: near-instant travel as long as your energy lasts, or come back in half an hour if not, meaning no energy = no game. Once your initial energy store is used, the game is essentially over as far as a decent play time is concerned. The second problem is item durability. Every item you will get is really fragile and wears out incredibly fast, meaning that you'll be spending as much time making axes as cutting wood, as an easy example. Long crafting times and low item durability combine with limited resources to create a rather frustrating experience. If these problems were fixed, I think the game could be very good.
Sinisterbane
Mar. 26, 2020
Costing 2x more valuable resources to repair a item is brutal when most items can only be repaired once, every thing seems to break really fast almost all the armor is unrepairable, having to remake all my armor every time i run a few areas isn't that fun xD, axes only last one area and are unrepairable trying to upkeep scrap to remake them over and over is getting harder and harder since scraps needed for a lot, overall enjoying the game energy system isn't as bad as most would think, pvp system needs to be looked at should be able to set arena gear or something that way you dont get slaughtered because you left a axe on xD
Thank you for your feedback! We really appreciate it.
Gyan1010
Apr. 06, 2020
The durability of everything is WAY too low. Stuff breaks most of the time before you gain enough supplies to cover repair or craft costs. The game takes the annoying features from other games and adds as many of them as they can in here. I feel that the developer mindset is not how can I make the game more fun for the player and reward their time, but instead a dev versus player attitude where you keep punishing the player because you're on opposing teams.
You need supplies to progress, but also just to keep enough gear to fight, but the drop rates are too low and random to do both. Then you combine that with a tough space management system, a common and widely hated energy system, and timed re-entry of areas, of which are random in that they might not even have what you are looking for.
I'll get it a few more levels to see if unlocking the next warehouse box eases my troubles any but I have a feeling I'll be too annoying to play much further.
nvschulz
Aug. 17, 2020
@Nawel_II Lighters and fir cones have no use (That I've found yet) empty jars, cigarettes, cans all appear in 'bring me' quests, worth keeping one stack of each, broken cell phones are used in town hall upgrades... You should join the chat if you have more questions always at least a few advanced players in there and all happy to help newer players
odessey
Mar. 27, 2020
The sole purpose of this game is to create a bottleneck on scrap metal and compel players to buy that 15 Kreds containers. I quite liked the game but i really didnt like the greed of developers.