Dungeon Blaster
开发者 DrDeth
Dungeon Blaster
Dungeon Blaster 的标签
简介
在怪物群中杀出一条血路,穿越狡诈的迷宫,同时收集钥匙开启宝箱和大门。勇敢的探险者将收获宝藏和强化道具。你有能力找到并击败血骷髅吗?这是我制作的第一款游戏,从Unity比赛开始开发,仅用六周多时间边学边做,过程非常有趣。未来我还有很多计划,但因比赛时间有限,未能全部实现。现在还是非常早期的Alpha版,请包容可能遇到的Bug。我尽力让它在各种电脑上都能流畅运行并带来乐趣。
玩法说明
ESC键暂停游戏并显示鼠标指针。WASD移动。1键使用生命补给,2键使用法力补给,Q键跳跃,空格键开启门和宝箱。左键发射火球,右键发射冰弹。选项按钮可打开设置和存档/读档/新游戏界面。角色按钮可查看角色属性。提示:留意拉杆开启大门(并非所有门只需一个拉杆)。提示:冰弹比火球耗蓝更多,但有机会冻结大部分怪物。
开发者更新
2/16/11 – Levers are now much easier to notice. Replaced automap border with semitransparent textured backround. Fixed a sound priority problem. Added numbered plaques to walls near portcullises to indicate how many levers are required to open it.
2/15/11 – Dungeon Blaster now includes an updated inventory system, Experience Bar, Leveling Up and Attribute Points when you level up. Chalices now provide a slight increase in your health recharge rate, and Crystal Balls now provide a slight increase in your mana recharge rate. Automap is now scrollable using the cursor keys, and C key to center it back on the player. Health and Mana refills are now collectible items that appear in your inventory and are hot-keyed to the 1 and 2 keys so you can use them at your discretion. 5 attribute points are awarded on each level up, which you can distribute to Intelligence, Constitution, and Dexterity. 1 new monster type added.
2/10/11 – Updated the automap to be much brighter, larger, and include indicators for doors, chests, gates, and levers. Also increased the distance the player can be from chests before they will open.
2/10/11 8:22 PM – Player options save automatically now.
评论
ant0
Apr. 27, 2011
wow i finnaly beat the boss which was dificult even on journeyman i had to use 5 bottles and except of the boss there was too of the frost spewing slimes which have chance of freezing u!by the way great game i loved the difficulty settings but it needs more spells like every lvl up choose 5 stats + 1 spell ( passive or active )!ANYWAYS 5/5:D KEEP GOING!
bigpeking
Jun. 07, 2011
5/5, a great game, but I honestly can't play it because of the shit-your-pants-every-ten-seconds factor. I'd like to see more weapons/spells, upgrades, and more types of enemies.
Pelaaja123
Feb. 16, 2011
scared the sh!t out of me when i first saw the flying eye ball thing,that smile on its face...*shiver* ._.
yankinapple
Apr. 22, 2011
good game 5/5 you should make updates and updates fast!! now
mersumies
Jun. 28, 2011
my face when an eyeball monster came from a corner: