Dry Eternity RPG
开发者 Denegoth
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Dry Eternity RPG
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简介
拯救世界免受怪物侵害!《干涸永恒RPG》是一款极简回合制RPG(没有剧情,只有玩法),你需要打败各种怪物,最终击败邪恶的造物主(其实就是最终Boss,对剧情完全没有影响)。本游戏高度依赖数据,建议先阅读教程了解基本内容。友情提示:如果你打算留下大量批评意见,请不用浪费时间;我很清楚这款糟糕游戏的问题所在。只需一句“这游戏很烂,你不该上传”就足够帮我向朋友证明我的观点了。我能接受批评,但不想为2.5年前做的烂游戏再被批评。
玩法说明
游戏全程通过鼠标点击操作。
开发者更新
Update 1: Bugs with the final boss and the Kongregate statistics fixed.
Update 2: Game Over screen length reduced from 30 seconds (What the heck?) to 10 seconds. Magic has been buffed, as previously it was quite useless.
Update 3: Dark has been adjusted to require the correct amount of mana. Curaga has had mana cost reduced.
Update 4: Autosave bug fixed.
Update 5: Flee chance doubled. “Back” button added to magic menu. “Next Level” number display fixed.
Update 6: Game over music now ends at the end of the game over screen.
Update 7: Credits updated
Updates 8: Skip button added to credits and game over sequence. Flee chance increased. Avatar of the Sun attacks far less slowly.
评论
zistorbar
Sep. 19, 2011
yay, got more hp than the creator \^o^/ but nobody will care...
I am honestly surprised anybody would subject themselves to this game for that long, goddamn.
Infern0Hawk
Sep. 18, 2011
Multiple save slots would be nice so you could try out different builds without having to get rid of your old one.
gideon101
Mar. 04, 2013
Also, tone down the sounds You've got them ridiculously loud. As for gameplay that all seems fine except the shops need some
transitionary items (something to buy between the starting gear and the expensive upgrades). People will feel more like they are accomplishing something if it doesn't take so long to make a purchase (which is important since you don't have a story).
punksush1
Sep. 17, 2011
One last comment, the "rogue" archetype build seems underpowered, since there is no real benefit of attacking first when the damage is sub-par. Daggers should have crit,, evade, or extra turns. As of now speed is useless.
Aronmight
Sep. 17, 2011
Its very simple yes, but it takes forever to get any good weapons and items, and combat is very boring. would like to see some more thought into the next game you make possibly, maybe better graphics or something. But for your first game u did better then most