Lute Quest 2
开发者 CuriousGaming
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Lute Quest 2
Lute Quest 2 的标签
简介
那些讨厌的恶魔偷走了放置之神的神像!你能夺回来吗?一款史诗级文字战斗 RPG。
玩法说明
这是一款放置类游戏。你的英雄会自动进入地牢战斗,但你可以适当协助他。角色升级时分配属性点。战况不利时可以撤退。
选择英雄施法的频率。把魔法池留给难打的战斗。命中和闪避百分比针对与你同等级的怪物,实际战斗可能有所不同。
开发者更新
For GDFierceDiety, who spent more time playing Lute Quest than I spent making it.
I’ve made a few changes, as it appears my estimates were a bit off for high level characters.
XP gain is less for high level characters
High level monsters should hit harder
Only dwarves get the toughness bonus now
High level wizards now spend their spell points more recklessly
25 new monsters!
评论
nimrodplanete
Feb. 03, 2015
Would be nice if there was a reward for completing a dungeon.
JohannasGarden
Mar. 16, 2012
This has gone from being my favorite idle idol game, which is a classification with admittedly little competition, to my favorite of all idle games. It's fun to come back to after leaving it for hours, and the cleverness is fun when I do look during chat. You've really come a long way since your first game! I mean, most developers come a long way since their first game, but I actually remember all of yours ;D
I'm glad you like this one! Idle games are a really curious concept. Wikipedia has no entry for them.
mikke85
Mar. 07, 2012
Here's an idea for you. How about instead of getting random dungeons let a new player always start at a lvl 0 dungeon, if he/she beat it, then he/she goes to a lvl 1 dungeon and so on, same with failing exept you go back a dungeon level. instead of failing a lvl 4 dungeon and then having to go to a lvl 10 dungeon for example.
It's sort of like that already. Except there's some randomness in choosing the dungeon, so you don't end up fighting the same monsters all the time.
mikke85
Mar. 07, 2012
It's a shame this game is so low rates. it's awesome! I really hope you keep updating this!
hofdiddy
Feb. 21, 2014
you should get reward (like stats) if you completely explore an entire area without dying! + if you agree.