Rogue Isles
开发者 ConnorBohan
Rogue Isles
Rogue Isles 的标签
简介
砍杀、斩击、浴血奋战,在这款近战弹幕Roguelite中杀出重围!
玩法说明
W、A、S、D移动,左键攻击,右键投掷标枪,空格喝药水。
FAQ
什么是《流浪群岛》?
《流浪群岛》是一款由Connor Bohan开发的Roguelike回合制策略游戏,玩家将在程序生成的岛屿上探索。
《流浪群岛》怎么玩?
在《流浪群岛》中,你将操控角色探索岛屿、收集资源、与敌人战斗,并通过回合制移动和行动进行冒险。
《流浪群岛》有哪些成长系统?
《流浪群岛》以升级和物品收集为核心成长系统,让玩家在探索新岛屿的过程中不断强化角色。
谁开发了《流浪群岛》?
《流浪群岛》由Connor Bohan开发,可在Kongregate上游玩。
《流浪群岛》在Roguelike游戏中有何独特之处?
《流浪群岛》以程序生成的岛屿、回合制策略玩法以及探索和生存为核心,带来富有挑战性的Roguelike体验。
开发者更新
version 4
- Added auto attack feature (which you can toggle on in the options menu)
- Added screen shake toggle (in options menu)
- Reworked rock golem AI to make him less likely to run off the map
- Boss HP comes back if you exit and reenter the room
- Pressing ‘e’ also throws javelin
评论
ghettoleelewis
Apr. 15, 2020
Upgrades felt slightly underwhelming. Wish there was a way to get some money back for weapons/armor purchased. New Game+ didn't seem that different from the first playthrough. Overall the game seems a bit short. "isles" implies there's more than one main level. I would love to see this game expanded with more content.
That said this game was a lot of fun. Smooth, decently balanced gameplay. Only bug I found was a gold coin stuck in a lake (only happened once).
RavenBlackX
May. 21, 2020
As others have said, the weapon/armor upgrades are so weak except for the top one that it's just not worth upgrading incrementally. If you could sell back the previous item at a 20% discount or something (which you could hint by presenting a trade-in value for your starting equipment) then the incremental upgrade path would seem less stupid.
And as someone else said, it's weird that bullets go through the landscape items, especially when you get to the dog-creatures that appear to be supposed to be an 'advanced' enemy, but they're trivially easy because you can just stand behind a piece of landscape and stab them through it, their charge attacks are rendered useless. Makes for a very weird progression. Also the medium green slimes being more dangerous than two of the bosses!
Darth_Sirov
Apr. 14, 2020
Also, after finishing the game twice, might want to add some kind of bonus of some form, as just increasing difficulty (by way of adding more enemies per zone) just doesn't really cut it that much. It's basically forcing people to just progress to a harder level without the ability to backtrack and level themselves to maximum to enjoy the fruits of their growth.
zephirith
Apr. 14, 2020
Nice Game, just a few feedback - 1. The stone golem can bug out if it charges out of one of the exits to the room next door. 2. The boss fights become trivialized by exploiting the exits(can easily dodge, or just wait for spear cooldown), maybe make the room locked or restore boss HP if player leaves the room? 3. It's far better to just save up the gold to buy the best weapon/armor than buy any of the ones before, making them less desirable.
Thanks for the suggestions! I'll definitely fix #2 in the next update and I'll see what I can do for #1 and #3 after that.
Darth_Sirov
Apr. 14, 2020
I like it. Although my biggest issue is how the crosshairs are too opaque and has a tendency to block anything behind it (bullets and enemies included). If it's slightly transparent, it should be much easier on the eyes.
Good suggestion, added a cursor transparency slider in the options menu