Reactor Incremental
开发者 Cael
Reactor Incremental
Reactor Incremental 的标签
简介
一款关于管理核反应堆的增量点击/放置类游戏!(有大量抽象层级。)燃料棒产生能量和热量。能量可以用来购买更多部件,而热量积累过多会导致堆芯熔毁。本作深受Minecraft模组IndustrialCraft的启发。希望大家把它当作致敬而非抄袭,因为我非常喜欢IC2团队的作品。
玩法说明
左键点击选择部件类型、购买升级、点击按钮和放置部件。右键点击可从网格上移除部件。部件越热,回收时返还的钱越少,燃料棒永远不会返还金币!当你积累足够的热量和金币后,可以选择“声望重置”,即重新开始。你会失去所有金币、能量和升级,作为回报你会获得异界粒子,可永久解锁新型反应堆部件和强力升级。异界粒子也是游戏的核心统计数据,想上排行榜就靠它了!
FAQ
常见问题解答
Reactor Incremental是什么?
Reactor Incremental是一款由Cael开发的放置增量游戏,玩家需要建造和管理核反应堆以产生能量。
Reactor Incremental怎么玩?
在Reactor Incremental中,你需要在网格上购买并放置反应堆组件,管理热量并升级反应堆,最大化长期能量产出。
Reactor Incremental的主要进度系统是什么?
本作的进度体现在通过发电赚钱、解锁高级反应堆部件,以及利用飞升(Prestige)系统重置以获得能量加成,加快后续发展。
Reactor Incremental支持离线进度吗?
是的,Reactor Incremental支持离线进度,即使你不在线,反应堆也会持续发电和积累资源。
Reactor Incremental有哪些亮点特色?
本作拥有模块化反应堆网格、多种具有独特机制的部件、热量管理、Prestige系统以及深度的增量玩法循环。
开发者更新
Hello everyone! Just checking in to remind everyone that I’m still alive and kicking. I’ve just uploaded a new build that has three ‘exciting’ new features. Hopefully that’ll keep you tided over while I work on some BIG changes. So here are the new things:
There’s a new upgrade that allows you to E X P A N D Y O U R R E A C T O R. People have been asking for this for a long time. It costs a hefty amount of Exotic Particles, and each level adds another row and column to your reactor.
Exchangers have been ‘fixed’! Before they were, uh, random, in order to prevent the kind of sided bias you can see in Reactor Idle. It was an adequate solution, but as the game progresses into the future, I wanted something a little more consistent. Exchangers are now 100% deterministic, though their new behavior in more complex setups might take some getting used to.
Extreme Coolant Cells have been changed to take 10% of the current heat of whichever components they’re affecting, rather than some weird formula that I couldn’t possibly decipher a year later.
评论
DestructivForce
Jan. 13, 2018
*Misclicks once* *reactor explodes* well then...
gedanken_welten
Jan. 29, 2015
I have 2 suggestions.
1. I think that saveable designs would be nice, so you can save and compare designs that are different, like inderect cooling vs. direct cooling etc.
2. A second "tab" would be nice, where you can build experimental designs while the the reactor in the first tab generates money. The "experimental" tab should not be able to generate money. Just so that you can work on something, while your current top notch design generates money.
I Like thos game very much, although I think that there are still big balancing issues, like the heat exchanger. Although it now can transfer more heat than before the upgrade, it's still better tu use direct cooling an go completely without exchangers. That's ab bit sad. Still rating 5/5 ^^ .
SilverSlyder
Jan. 31, 2015
Message to the game Dev: I can't speak for everyone here but as for me, I'm more than happy to put up with repeated/botched updates with someone who updates fairly frequently rather than deal with a crappy game that someone never touches again. Nice job so far, I look forward to see where this goes.
kNIGHT0wl
Feb. 02, 2015
An idea...how about a slider, with a max value of the number of ticks per second. That way you can turn it down, and slow the ticks, in case you want to make a change and monitor it with time to respond.
Hootplate
Jan. 31, 2015
In response to your latest update; brother, you've been the most reliable, constant, and engaging developer I've had the pleasure to come across. PLEASE keep coding, keep building, keep conversing with your playerbase just like you do. We need more like you in every field of work. Thank you so much for writing something that is about to eat another evening up. :)