Towers Eat Monsters

Towers Eat Monsters

开发者 BlankbullGames
报告Bug
举报游戏
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Towers Eat Monsters

评分:
3.0
上架时间: January 23, 2020
最近更新: February 03, 2020
开发者: BlankbullGames

Towers Eat Monsters 的标签

简介

一座高塔突然出现在你的城镇中央,里面充满各种怪物。游戏融合地牢探索、怪物收集与物品管理。带领你的怪物一路闯关升级,能否在法力或生命耗尽前登顶?黑暗故事:高塔内分布着终端,留下许多信息,也许能揭开高塔的秘密。通过在高塔中找到蛋来更换怪物,每只怪物都有独特技能、优劣势。孵化后可装备并深入高塔。找到项圈后最多可带三只怪物。途中收集道具、法术和装备,强化怪物,助你生存。升级城镇建筑可解锁新功能,如商店或怪物融合。怪物分六个等级,等级越高越强。物品众多,需合理取舍。每到新楼层会自动保存,退出后可继续,也可在设置中随时保存并退出。

玩法说明

仅用鼠标——左键点击。进入高塔:* 点击屏幕左上角更换怪物,点击装备怪物,点击X退出,然后点击进入高塔。在高塔中:* 你的角色有白色边框,只能看到周围区域。* 点击你旁边的格子揭示隐藏内容。* 点击怪物进行战斗。* 找到出口进入下一层(绿色圆圈)。* 如果HP/MP耗尽,离开高塔再返回,HP/MP会恢复。* 出口可能藏在怪物或石头下。* 如果HP小于0,可以用药水补充后继续战斗或离开高塔。* 清除一层所有怪物后,如果背包未满可获得双倍经验道具。使用后,在同一层击败怪物可获得双倍经验值(XP)。(不要在获得道具的那层用。)离开高塔或上楼后效果失效。* 获得项圈可带入额外怪物。只需装备1只怪物,第2只可放背包。在高塔中,点击背包,再点击第2只怪物并装备,即可切换怪物。高塔外:* 在家中孵化蛋。* 在怪物窝存放怪物。* 在金库存放物品/蛋。* 在市场出售物品。* 在木工坊建造升级。* 物品只能在高塔中使用。

开发者更新

Feb 3, 2020 6:53am

V1.0.9 BUG FIX:

  • Clicking a monster egg after it hatched gave you multiple monsters. This has been fixed.
  • When you go to change monster for the first time loading the game, it will show you your monster without having to click through the ranks.

评论

0/1000
TheZeu avatar

TheZeu

Jan. 28, 2020

5
0

I merged or somehow lost my only two monsters, now I have none, and can't continue. A warning or some sort of protection against that is needed.

BlankbullGames
BlankbullGames 开发者

This was a bug and now fixed, with your help I was able to figure out what exactly was going wrong. Thanks. When you login next, you will receive a free egg to hatch and continue.

Zittarrix avatar

Zittarrix

Jan. 26, 2020

4
0

Bug: https://prnt.sc/qtb40v

BlankbullGames
BlankbullGames 开发者

Again, thank you very much for screenshot, that helps me a lot! This has now been fixed.

Zittarrix avatar

Zittarrix

Jan. 25, 2020

4
0

Need: Add the output of numbers in the 1eX format. When the monster’s experience goes into millions, the number starts to run out of space.

BlankbullGames
BlankbullGames 开发者

Good point, the numbers do get very big, I've made it so large numbers display mil, bil, tril and added an exp bar with a % too. I still need to fix large exp going into negative.

chaosguard avatar

chaosguard

Mar. 29, 2020

4
0

Items should stack. Especially gems and eggs. Playing an inventory management game is not so fun. Also, a lot of clicks should be eliminated. Very simple example: When you land on coins, just pick them up. Also would go a long way to eliminate the after battle "leave" window; this alone would be massive. Just show me the xp earned in some scrolling text and keep it moving. SpellBallEther should be a one time use +6 MP item; that would eliminate several clicks. When using spells, the selection square should be bigger so you dont engage the monster in a fight instead of casting on it. Learn ability screen is a bit confusing - ended up killing off my main dude since I thought I was supposed to select the new ability I want thereby keeping the other monster alive. I could go on an on. Anyways. Stack items. Less clicks. Would make the game much better for others. I finished it.

BlankbullGames
BlankbullGames 开发者

Thank you very much for those ideas, really useful, agree with all of them and will be doing them in the future.. Feel free to suggest more ideas for the future version I will be working on. Hope you liked the game and congrats getting to the end!

Zittarrix avatar

Zittarrix

Jan. 25, 2020

4
0

Need:
1. The ability to create external preservation of progress. (with the update, the game went from the beginning. The 49th floor was)
2. The ability to start the game again.
3. Something needs to be done with the skills of monsters. The price of one skill is one mana, the other six. There is almost no difference in damage. This is a little wrong.
4. would like objects increasing characteristics to be global

BlankbullGames
BlankbullGames 开发者

1) I think saving is ok now. 2) Good idea,I have added a reset button on the settings page. 3) I have added some building upgrades to make abilities with more mana useful 4) Do you mean all monsters you take with you in the tower or all monsters you store in house? Thank you very much for your feedback!