Anaksha Mini Adventures 2: A New Threat

Anaksha Mini Adventures 2: A New Threat

开发者 ArifRocks
报告Bug
举报游戏
Loading ad...

Anaksha Mini Adventures 2: A New Threat

评分:
3.6
上架时间: March 14, 2012
最近更新: March 20, 2012
开发者: ArifRocks

Anaksha Mini Adventures 2: A New Threat 的标签

简介

一款拥有超过850种可能解法的图形冒险游戏!每次游玩时,部分谜题和事件都会略有变化。系列第三部已在博客宣布。这里所有的反馈都已被采纳。Anaksha终于来到城市的Hells Cats区领取她的新手机,却很快卷入了Santa Lina正在酝酿的黑暗阴谋。请注意,虽然大部分内容不算太血腥或露骨,但本作剧情涉及成熟主题,因此不适合年幼玩家。这款小型图形冒险游戏实际上是Anaksha系列的第二部主线作品,包含成就系统和隐藏处女座符号的寻宝(地图上共隐藏了60个)。Kongregate数据系统也已集成。喜欢Sierra Online老游戏的玩家会欣赏受Sierra AGI引擎启发的视觉风格。平均通关时间约2小时(如果你知道怎么过的话)。我还没写本作的攻略,如果你想写就尽管写吧。但请注意,部分解法未必对所有人都适用,除非你发现了所有分支和路径。如果卡关可以去Anaksha论坛(http://www.anaksha.com/forum/),那里已经有很多提示和技巧。

玩法说明

光标/方向键——控制Anaksha在地图上移动,也可用于菜单导航。你也可以用WASD代替方向键。空格键——主要操作按钮,用于与NPC互动、跳过对话、检查环境、在菜单中选择选项/物品。ESC——游戏内选项界面。你也可以用“O”或“BACKSPACE”代替ESC。TAB——背包。也可以用“I”或“ENTER”代替。

开发者更新

Mar 14, 2012 7:19am

20 Mar 2012 – Update to v1.02a – Some minor dialogue issues fixed and lockpick mini-game made slightly easier. Also fixed Kong API issue (hopefully it should work now)
18 Mar 2012 – v1.02 Due to a number of complaints, the driving mini-game is now a lot easier
14 Mar 2012 – v1.01 Uploaded to Kongregate

评论

0/1000
Colorstyle avatar

Colorstyle

Mar. 16, 2012

455
15

The mini-mart guy offers me a battery "free of charge" if I get him a TASER?! What a massive rip-off. How does this guy even get any business? Let me walk to the mega-mart down the road.

LordRat avatar

LordRat

Mar. 17, 2012

210
11

good game but extremely difficult to get some items
walkthrough:
http://www.anaksha.com/forum/viewtopic.php?f=34&t=581

demonchef avatar

demonchef

Mar. 16, 2012

275
16

Don't just look for eyeliner....It is something that can be used as eyeliner. Not everything will just be that obvious but it is frustrating.

ReconBlaster avatar

ReconBlaster

Mar. 29, 2012

13
0

Don't you think it's a bit strange how she pays 25 grand for the cellphone but only brings in 15 dollars in the game?

wattro avatar

wattro

Mar. 17, 2012

446
30

could be great game, but things like "check every section of fence for needle" (which I got from the walkthrough on your site) are bad game design. there's nothing distinguishing aboot one piece of fence from another, so if I try one and it says it's just a wooden fence, then I have no reason to suspect other parts of the same fence to be any different. The effect you get from this is that it becomes a 'check every square' type of adventure.