Dream of Pixels PROTOTYPE
by zigah111
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Dream of Pixels PROTOTYPE
Dream of Pixels PROTOTYPE 關聯標籤
簡介
《Dream of Pixels 原型版》係一隻下落方塊解謎遊戲。iPhone、iPad 同 Android 版都好靚。1。fn1. 「好靚」,Mike Fahey,「Kotaku.com」:http://kotaku.com/dream-of-pixels/。更多資料:「Dream of Pixels」:http://dawnofplay.com/DreamOfPixels/
玩法說明
點擊格仔*拆開四格方塊*。清除成行可以得分——清得多,分就多。*清行*同時會合併上下格仔!你可以喺任何地方點擊,遊戲會自動搵到合適嘅四格方塊。拖動格仔可以微調選擇。拆開時要搵路離開雲層,可以移動、轉向甚至扭曲,但唔可以跳過其他方塊。初時好似好簡單,但唔小心拆就會搞到*一大堆零碎方塊*。要*合併*返啲浮動方塊,只可以*清行*令佢哋同上面格仔連返一齊。追高分時,遊戲真正深度就會浮現。唯一方法係用一個四格方塊清最多行,而最勁就係*I 字型*。教學片段:http://www.youtube.com/watch?v=S3ouzlxkIhs。更多玩法:http://dawnofplay.com/DreamOfPixels/howtoplay.html
開發者更新
Dream of Pixels is now available on Android and iOS for Free.
http://dawnofplay.com/DreamOfPixels/
留言
Jaundice
Nov. 08, 2012
Hot damn, when I first saw this I was like "Well it's a prototype, I'll check it out and move on" Looked at the clock, played for about 15 minutes straight, got to level 7, 17,000 points, and was pretty surprised at how simple and fun it is. I'm a tetris fanatic, and I always like seeing new takes on the old classic. I think with improved visuals and improved move recognition algorithms, this could be very well polished and ready for sale on mobile markets, great job here! Love the concept, and I think with a finalized execution, this game would succeed - it's one of those "Why didn't I think of that?!" type games (as I'm a programmer and mobile developer myself).
Wow, thanks, so good to hear! Really appreciate this, and those improvement ideas were our thoughts exactly almost a year ago :) - so we have polished the visuals, we have improved the move recognition algorithms, and it's just days from release on iPhone and iPad. You can check on the improved visuals in the trailer: http://www.youtube.com/watch?v=kkLRuKFC7gY but you will have to check the move recognition improvements yourself. :) Thanks again, for making my (and the whole Dawn of Play team's) day! :)
grid
Nov. 07, 2012
Feels like a larger board than the iPhone version. I don't feel the same sense of urgency either. It probably just takes longer to ramp-up the difficulty.
It is larger. Larger even then on the iPad - this here is the "classic" 10x20 grid. It most likely does take longer, the curve has been improved since. Or time flies when playing the final Dream of Pixels. :)
ABulletForFree
Nov. 07, 2012
It seems like your algorithm for move recognition is a bit buggy on the far right side, I saw many moves I should have been able to make, but were never offered them. It was most irritating when I was relying on those moves and waiting for the specific pieces, and when they came, could not complete my plan. Great concept though! Keep up the good work.
Yeah, sorry about that, we ironed that out in the final. And thanks, much appreciated!
tiagomartins222
Nov. 16, 2014
I don't find this fun in any way but i see other people do so good job keep this up 3/5 ;)
Schorscher
Nov. 07, 2012
nice concept. after 30 seconds of confusion its a fun and innovative game.
there might be some problems with the game not recongising every possible move, sometimes i wasnt allowed to click a part which i thought should be valid
Thanks! Yea, we fixed a lot of that recognising in the final Dream of Pixels, added support for T-spins, L-spins, wall-kicks and such. This prototype, though, supports just the basic rules, so some times it may seem a bit rigid on which tetromino it allows or not. I'd love to get some screenshots from you (or anyone!), if you care to, about what you're expecting to be allowed! Thanks!