Flash End-of-Life, Ruffle Integration!
This game runs on Adobe Flash. Effective Jan. 2021, Adobe began blocking its flash player's use everywhere. Kongregate is now partnering with Ruffle to make some of our Flash content playable again. Please note: If you are using Ruffle, badges will not work normally. In order to earn a badge in a Flash game, you will need to complete the badge, then submit a screenshot (showing both proof of completion and your username) as a missing badge report using the report missing achievement option. Also, please join us in the Kongregate Discord for all the latest Kongregate news!
Swarm Defender
by violatorgames
Swarm Defender
Swarm Defender 關聯標籤
簡介
A throwback to the glory days of old-school Starcraft style tower defense! You control which towers you unlock! Defend against hundreds of enemies coming in massive waves!
# 20 unique towers
# 20 types of alien enemies
# 16 challenging levels
# 3 "infinite" modes to unlock
_This was a quick game I made to teach myself some new programming techniques for the next LOTV (which I've been working on for months already!). I hope you enjoy it!_
玩法說明
Money: Gained from killing enemies
Research: Gained over time
-Use the mouse to select towers and place them wherever you want on the map.
-Press the "CANCEL TOWER" button in the bottom right to reset the mouse and be able to select individual towers to upgrade.
留言
Acemarch
Jun. 06, 2013
It'd be nice if the stars you get from completing missions actually had some sort of relevance. Some permanant passive upgrade system or something would be good.
SanderXXX
Jun. 06, 2013
To the developer: I believe that misunderstanding problem with "upgrades" can be easily solved by renaming "upgrades" too "boosts".
Samgar
Jun. 10, 2013
Not sure if it's a bug, but I noticed myself occasionally able to spend myself into negative money using the "upgrade max" button.
BraveDogBFG
Jun. 05, 2013
Developer - you need to clear this up. PASSIVE RESEARCH UPGRADES (page 3) last for 1 level only. They are not permanent. The only Permanent upgrade is when a tower is unlocked, it is unlocked for the rest of the game. Now, my opinion is that this makes the passive upgrades more than useless. I wasted a ton of research points on them early on. You need to make this clearer in game because the unlock is the same as the permanent tower unlocks. Tons of TD games have permanent passive upgrades. This allows (1) the enemies to get progressively more difficult and (2) allows the initial (weaker) towers to stay more relevant during the game
Talanic
Jun. 04, 2013
Seems promising so far, but the fact that some upgrades go away between levels and the player has no warning of this gets you an eyebrow raise - unless it's just a glitch.