Wonderland Cosa Nostra

Wonderland Cosa Nostra

by stellarNull
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Wonderland Cosa Nostra

評價:
2.9
推出時間: July 10, 2012
上次更新: July 10, 2012
開發者: stellarNull

Wonderland Cosa Nostra 關聯標籤

簡介

Wonderland Cosa Nostra係一隻橫向射擊同防守混合game,有獨家素材、新鮮又經典嘅畫面同洗腦音樂。用有限資金保護可愛小Boss Raffles,唔好畀怪獸搞佢!理財、決策、觀察力係贏挑戰嘅關鍵!* 保護Raffles遊歷仙境。* 消滅所有搞佢嘅人或物。* 4個士兵單位分4方守護Raffles,可獨立控制。* 4招強力必殺技,善用就贏晒。特色:* 3種近戰、3種遠程保鑣可請。* 多款升級。* 原創畫面、音樂、音效。* 獨特玩法,簡單但有深度又有挑戰性。* 精心平衡測試,保證玩得值回票價。* 高質藝術風格。* 20關卡同18個成就。* 刺激敵浪同緊張Boss戰。

玩法說明

W/A/S/D:揀守衛。1/2/3/4:請守衛。F1/F2/F3/F4:用技能。滑鼠左擊:指揮守衛攻擊敵人

留言

0/1000
sirspikey avatar

sirspikey

Jul. 11, 2012

4
0

Dunno, like the idea, but changing soldier, clicking everywhere, using skills etc. It doesn't feel right, it's a bit clumsy. You should really try to find another way of controling the soldiers.

stellarNull
stellarNull 開發者

we can understand that, some ppl told us control's kinda overwhelming. we shouldve thought of this earlier, (big mistake is we didnt spread the game for alpha/beta testing) but yeah we're looking forward to make its sequel with many things fixed, anyway thanks for playing! :)

Particleman avatar

Particleman

Jul. 10, 2012

10
1

It's not bad, but here are some things to help improve it:
1: the tutorial isn't very helpful and it scrolls too quickly. Consider pausing the action when the player needs to input something, and advancing the dialogue with a "next" key.
2) The micromanagement of the units is a nuisance. Consider adding an autoattack feature with the option to choice the soldier's target. At least make it so that the melee soldiers keep attacking when given a target.
3) A little better explanation of the soldiers would be nice. What makes a knife guy different from a katana guy?
4) A mute button on the main menu would be nice.

stellarNull
stellarNull 開發者

thanks for those useful inputs! we'd like to fix the problems but it's not possible for now both of the team (stellarnull and elventales) already working on different project , instead, we'll sure to put more attention to gameplay design, learning curve and launching beta testing in future projects! :D thanks again for your time!

Alibaba24 avatar

Alibaba24

Jul. 11, 2012

1
0

fun little game, I am no fan of micromanagment, but you did a good job here at keeping the whole thing intresting, as a tip for further games, dont make the player feel overrun with the tutorial, it is the phase where he gets acustomed to the game play and i would use other short cuts for f1-f4, but keep up the good work, the game itself was quite cute to play^^

stellarNull
stellarNull 開發者

thanks, as the artist of the project im glad you like the cutesy XD and for tutorial/ learning curve im agree, we could use better methods than that, big thanks for the support! we'll sure to make better games in future.

meop79 avatar

meop79

Jul. 16, 2012

3
1

"...it's not possible for now both of the team (stellarnull and elventales) already working on different project , instead, we'll sure to put more attention to gameplay design..." This lost you one star in my rating... it's a fine game, but putting a game up fresh, brand new and then saying you aren't willing to support it?!

stellarNull
stellarNull 開發者

sorry for the late reply, to clarify, this is a collaboration project between stellarnull as the asset provider, game designer, and elventales as the coder. and to make game fixes or updates, we both need to spare our times, but it seems not possible anymore since both of us already has another projects already in mid development (which is complicated), also this project has been developed from 3 years ago, so we just wanted to finish it and move on. we're looking forward for a chance to make sequel for this title though.

7thheaven avatar

7thheaven

Jul. 10, 2012

4
3

Nice game...
Fast paced gameplay, and very chalengging dificulty...
Nice music ^^