Unforsaken

Unforsaken

by selfdefiant
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Unforsaken

評價:
3.2
推出時間: May 13, 2011
上次更新: May 13, 2011
開發者: selfdefiant

Unforsaken 關聯標籤

簡介

過去幾個星期你住嘅細細鎮有幾個人失蹤咗。警察完全冇頭緒發生咩事。大家都要天黑之後留喺屋企自保,唔知係咩人或者咩嘢捉人。你喺天黑前由朋友屋企返屋企,聽到田入面有槍聲。你開始跑,踩到地上一舊石跌低,撞到頭。之後醒返就已經喺一個陌生又黑暗嘅地方。

玩法說明

快啲逃走!!

留言

0/1000
ratfink1 avatar

ratfink1

May. 13, 2011

8
2

I know you probably want the title to be all moody and dark and everything, but "Unforsaken" is actually a good thing. It means the person has not been forsaken, I.E., they are probably happy and have lots of friends and family who help them out.

napolj2 avatar

napolj2

May. 13, 2011

5
1

nice game, but even with my monitor's brightness turned all the way up, it's too dark to see anything!

Lttlemoi avatar

Lttlemoi

May. 13, 2011

5
1

something like an erasor would be ha,dy since the 'clear' button just clears everything. I totally love the whole map concept to take notes

Darius77 avatar

Darius77

May. 13, 2011

7
2

Decent game, but a few things need to be addressed. 1. The lighting and certain objects. Even with my monitor's brightness turned all the way up, it was still quite difficult to make some important things out. For example, it was almost impossible for me to notice the phone in H. 2. You never addressed the storyline at the end. I finished the game, but nothing was ever resolved about the storyline. You never mentioned who (or what) was behind the abductions, how you got there, etc. Was it ghosts? Was it some kidnapper, what? And who were the ghosts in the game? Previous victims? Or the ones who kidnapped you? 3. Some things just didn't make sense. Like why couldn't I use the crowbar to break that crack in the wall? Or simply to break a window and escape? A simple "a force is preventing me from breaking this window" would have sufficed.

Overall, I thought this game was above average for the genre, but it seemed unpolished/unfinished (ex: the storyline). 3/5.

Vladeus avatar

Vladeus

May. 14, 2011

4
2

Well, this is an improvement over selfdefiant's previous entries, but when one only makes one game over and over, it's bound to improve a bit with time. So, while there are no surprises here, at least the tedious "purple orb" concept has finally been scrapped. The soundtrack's a little better this time, too. Otherwise, well, it's a selfdefiant game, and if you've played one...