Air Hockey
by rafaelferca
加去主畫面,方便快捷開玩
安裝呢隻遊戲
撳分享掣,再揀「加到主畫面」,就即刻安裝呢隻game,方便快啲入返嚟玩。
Air Hockey
Air Hockey 關聯標籤
簡介
Air Hockey
玩法說明
Use Mouse to control yout stick
留言
aghloe
Jun. 21, 2015
I forgot to say which are vectors and which are scalars. Basically "S" should be a vector, and you should multiply P*(D/W) with a unitary vector (U) in the direction of the collision before adding with S. However i think instead of adding then chosing a minimum it may be better to have an extra multiplier "E". if S=M then E=0 ... if S=0 then E=1 (i leave the rest of the curve to you). Then do: X=S + U*E*P*(D/W). That will get rid of the need of a minimum and make it more realistic :) Cheers again, and sorry for the double post.
aghloe
Jun. 21, 2015
whoa this game is actually pretty fun!. however there is a problem with collisions. this is more noticeable when the disc is moving really slow. My guess is that you dont take into account the force that the player is giving to the disc which should affect the disc speed (even if slighly). For example: make the maximum speed of the disc "M". The maximum speed the player can give to the disc "P", The current speed of the disc "S". The distance to the real mouse position at the moment of the colision is "D". and the maximum distance the mouse can be at any time from any collision is "W". To calculate the new speed do: { X = S + P*(D/W) } and make A=minimum(M,X). cheers~