Dungeon Ticker

Dungeon Ticker

by parmeisan
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Dungeon Ticker

評價:
3.2
推出時間: April 17, 2016
上次更新: May 22, 2016
開發者: parmeisan

Dungeon Ticker 關聯標籤

簡介

+1放置遊戲。注意:自動儲存需要HTML5,玩之前記住check下得唔得!你會自動打怪同埋拎戰利品。用戰利品升級裝備-愈落得深,分數要愈高先生存到。打到40層同boss就算贏。(或者你可以轉生,boss會再落深啲。)

玩法說明

小貼士:* 手套同鎧甲可以幫你打耐啲。輸咗會返第一層,但你啲金幣同裝備會保留。* 劍同法杖可以快啲打低敵人,生存機會高啲。* 靴可以令你喺戰鬥之間行快啲-死咗返深層會快啲。* 商店每隔幾秒有新貨賣。星星(綠色滿、黃色半、紅色空)代表抵唔抵買。最抵係兩粒綠星:比你現有高3級嘅裝備有折扣。但早啲買都賺得返。你唔可以賣現有裝備。* 敵人同裝備名只係氣氛。* 每次過一層會有金幣箱同法術材料,但要小心用,因為好快會好貴。* 如果你見進度條有時快有時慢,係因為你有時行緊有時打緊,速度唔同。

開發者更新

May 22, 2016 1:03pm

Minor update. Minor, in that no gameplay changes have actually occurred – but this is the precursor to a bigger update. You now earn XP for most things you do, including being offline.

This will enable me to come by later and give you ways to actually spend that XP, which will be a larger update. I just didn’t want to delay the XP earning mechanics while I code and debug the larger part of this update.

留言

0/1000
12rjk18 avatar

12rjk18

Apr. 23, 2016

56
1

Current action: Celebrating.
Survival chance: 99.9%

Oneway12 avatar

Oneway12

Apr. 18, 2016

105
5

Star value: red < yellow < green.
First star indicates relative increase in stat: red (+1), yellow (+2), green (+3).
Second star indicated value for money. So green star is best price.

DoomsDaySolja avatar

DoomsDaySolja

Apr. 30, 2016

25
1

Interesting start to the game, but definitely needs a little more late game and a way to reduce the tediousness of purchasing (or waiting on components from resting.) The developer said they have plans for more, but I think a lot of people will have moved on from the game if no update comes soon.

nadiakasper24 avatar

nadiakasper24

Apr. 22, 2016

41
3

Uhmm...regarding your comment in your update about you not needing to do achievements: Kong does badges, and, for the most part, not for idle games. You should still have an achievement system in game...

warownslife avatar

warownslife

Apr. 22, 2016

53
5

also, you can only get 1 per rest? why? why do that in an idle game?

parmeisan
parmeisan 開發者

In my defense, my reasoning was that resting was not for true idle, but rather as an in-between thing you could do while at your computer, concentrating mostly on other things. :) But I can see that the overwhelming majority dislike that restriction, so in the most recent update it has been changed so that it is limited per rest to your level in the spell. (This number may change, but I am hesitant to make it unlimited: components are supposed to be much rarer than gold).