Game.Init()

Game.Init()

by keybol
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Game.Init()

評價:
3.5
推出時間: June 14, 2015
上次更新: June 22, 2015
開發者: keybol

Game.Init() 關聯標籤

簡介

你創造咗一樣嘢,但佢受苦咗太耐。喺呢隻獨特平台game搵出解決方法。呢隻有氣氛嘅平台game有雙重跳機制(靠光),仲有一個關於程式員同佢創作嘅meta故事,仲有兩個出乎意料嘅結局。玩法:W,A,S,D移動,滑鼠互動。

玩法說明

WASD或方向鍵。

開發者更新

Jun 19, 2015 9:42am

- added spacebar hotkey upon beating a level
- bigger hitbox for lights
- added Kong API for highscore, star, and level

FAQ

留言

0/1000
sokob4n avatar

sokob4n

Jun. 17, 2015

113
7

game.replaceClickWithKey(WK_SPACEBAR);

keybol
keybol 開發者

//do it today! //I just did it!

BomberMan198 avatar

BomberMan198

Jun. 17, 2015

110
9

The project is veeeeery good, but maybe the game itself is small. I mean, 26 levels, but some of them are short and story-less. I'm waiting for a sequel, where the Programmer gets better and gives life to the AI again and makes him so powerful through that it will become a Programmer itself.
Still, very nice game, I'm waiting for an eventual sequel!

keybol
keybol 開發者

thank you! i'm surprise with the reception as well, I really like the idea I came up for this. I will expand on this soon.

lolgast avatar

lolgast

Jun. 17, 2015

77
7

Very nice game. Just a few small complaints: Sometimes I jumped when I thought I touched a light, but apparently I was *just* above it, which was a bit annoying sometimes. Also, when dieing/restarting, the moving lights were reset, but the rotating spikes/razors were not, which can be quite annoying (23, I'm looking at you). Other than that, great game, story was fun (especially as a programmer).

keybol
keybol 開發者

hehe cool, you're a programmer too. I will restart the moving and rotating obstacles also

RainbowRhyme avatar

RainbowRhyme

Jun. 15, 2015

57
6

Not bad at all, Keybol! I like the idea, pretty good controls and just the right level of difficulty, in my opinion. Though I'm only up to level 18 at the moment so things might get a bit more severe yet. I'm missing a few stars so I can't get beyond level 20 for now, but I might come back and try for the full 60 later to open up the debug levels. Could you allow for players to press space to start the next level at the level end screen? This seems standard on most games these days and it's conspicuous by its absence. Also, having to click on the screen to advance text gets a bit annoying, could you also have space work as well? The story feels a bit superfluous though. All in all: 4/5

keybol
keybol 開發者

thanks! you're correct, I thought I inluded a spacebar hotkey, I'll update the game

Tecnoturc avatar

Tecnoturc

Jun. 17, 2015

57
7

Nice controls except I wish for spacebar to move through dialogue. I like the programmer-type dialogue with the character but this type of game isn't too original. Some of the puzzles seem luck-based. Decent music. Rating 3/5

keybol
keybol 開發者

just added spacebar for skipping dialogue and going to next level