Dfragmente

Dfragmente

by hexdie
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Dfragmente

評價:
3.5
推出時間: March 02, 2015
上次更新: March 10, 2015
開發者: hexdie

Dfragmente 關聯標籤

簡介

扮演ALAN,一個用80年代電腦零件砌成嘅機械人,帶佢穿越充滿殺人機械人同其他危險嘅實驗室。如果你鍾意原聲大碟,可以去呢度買:https://hexdie.bandcamp.com/album/dfragmente

玩法說明

只用鍵盤控制。移動:WASD或方向鍵。空白鍵跳。向下撳開門。+/-調音量。0靜音。

留言

0/1000
deadalusman avatar

deadalusman

Mar. 03, 2015

11
0

that moment when you think you broke the game

hexdie
hexdie 開發者

Haha, that's favorite moment!

kcolloran avatar

kcolloran

Mar. 11, 2015

9
0

Really enjoyed the game, but the ending was definitely abrupt and awkward.

kalumnthewarrior avatar

kalumnthewarrior

Mar. 03, 2015

9
0

very nice. I liked it. The small details of the face turning into a pong game after it sits for a few seconds was a nice touch. The end was pretty cool, I liked it lol.

hexdie
hexdie 開發者

Thank you! I'm glad you enjoyed it!

ito123456789 avatar

ito123456789

Apr. 16, 2015

5
0

You can do great graphics, good gameplay and awesome music, all on your own. You're amazing Mr. Developer.

hexdie
hexdie 開發者

Thank you very much! I really appreciate that! :D

Grizix avatar

Grizix

Mar. 15, 2015

5
0

Yeah, it's been a while since i've played a little platformer like that, without inertia. The simplicity of the engine gives a light and pleasant experience.

The glitchy world, although already seen in many other games, is quite well done, and the music really cool.
I spent some time watching the sprites, wondering if the face plays pong really fast when dying, only to get back to my little robot actually playing pong ^^

Like others, I found the end abrupt and frustrating, because there's an evolution in the game, and usually, people expect from an evolution to get to a climax, or something. Here, it just gets to a blue screen of death, which is not really satisfying ...
You can see the indie game Perspective, which has a cool evolution and ending (and also wonderful game mechanics).

Anyway, gave 5/5, hoping to see more ;-)

hexdie
hexdie 開發者

I really appreciate the great write up! Yeah, the ending is pretty abrupt. Some people loved it, some people hated it. I had trouble determining how to end it and that was the best I could do with the game I had without putting a bunch more time into it. The project dragged out much longer than I had intended it to. Thanks very much!