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Temple of the Four Serpents

Temple of the Four Serpents

by Ferociter
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Temple of the Four Serpents

評價:
4.0
推出時間: March 14, 2019
上次更新: March 24, 2019
開發者: Ferociter

Temple of the Four Serpents 關聯標籤

簡介

一款設於失落神廟、充滿謎題同陷阱嘅高難度平台遊戲。傳說南美叢林深處有座古老神廟,供奉住鮮為人知嘅蛇神。不過大家都知,最深處藏住黃金寶藏。某晚,一位超堅持嘅探險家發現咗神廟。你能唔能夠避開致命陷阱同解開重重謎題,搵到傳說中嘅黃金寶藏,安全逃出四蛇神廟?

玩法說明

方向鍵/WASD:移動。Z/K/W/上:跳。X/L:互動。P:暫停。M:靜音

開發者更新

Jun 2, 2021 2:42am

The sequel to Temple of the Four Serpents is out now! You can play Tower of the Scorched Sea right here: https://ferociter.itch.io/tower-of-the-scorched-sea

FAQ

留言

0/1000
Sarah_K avatar

Sarah_K

Apr. 11, 2019

387
11

I have a very bad feeling that I'm going to need all 30 years to beat this game...

arnoc avatar

arnoc

Mar. 19, 2019

620
46

These are def the kind of games Kong needs to keep alive, rather than just endless idle games!

aib42 avatar

aib42

Jun. 30, 2019

62
3

The hardest one of all was climbing the 4x2 orange crusher blocks on the left wall. It was very annoying to respawn at the bottom right and take the two-block elevator up every time. And I jumped down while exploring after I got the blue puzzle piece and had to do this one twice! :(

Bandit8463 avatar

Bandit8463

Apr. 08, 2019

159
11

Needs a badge called "It belongs in a museum!"

greg
greg 開發者

I already used that badge name in "The Enchanted Cave 2": https://www.kongregate.com/games/DustinAux/the-enchanted-cave-2 -- Someday I'm going to run out of combinations of English words for badge names...

ChichumungaIII avatar

ChichumungaIII

Mar. 18, 2019

535
50

This game is the most comfortable I've ever been giving 5/5. It's hard but never insurmountable. The platforming was precise but not pixel-perfect (and let's face it: most have us have been playing these enough that it's nothing we can't handle). Further, it was fair: the game tells you about the off-screen effects of your actions, the dangers follow predictable patterns, and everything random in the boss battle is telegraphed so you can react to it.

But most strikingly, this game was an immaculate example of game design principles that can make these action/puzzle platformers truly great. Each mechanic is introduced slowly and safely, then enhanced with increased risk, then presented in a thorough challenge that tests your abilities and understanding. Additionally, I found the rooms then closed with an extra challenge that forced me to rethink the mechanic in an entirely new way to solve a final challenge. Importantly, everything brought into the game was explored to its full extent.