Inverto (Alpha)
by defaxer
加去主畫面,方便快捷開玩
安裝呢隻遊戲
撳分享掣,再揀「加到主畫面」,就即刻安裝呢隻game,方便快啲入返嚟玩。
Inverto (Alpha)
Inverto (Alpha) 關聯標籤
簡介
*注意*:遊戲仲係未完成(alpha)狀態,好多內容可能會改。呢個版本質素未必代表最終產品。《Inverto》係第一身射擊解謎遊戲,加入重力操作、跑酷同平台元素。用你信得過嘅重力槍(有啲研究員叫佢做「Gravitron」)通過所有測試區。準備好探索愛舍爾式空間,靠改變重力方向、身體慣性、推箱同攞唔同鎖匙嚟解謎,如果你平衡感唔好可能會暈。
玩法說明
「Q」- 睇下要去邊(只適用於「簡單」同「普通」難度)。「簡單」模式有存檔點。標準 FPS 操作:. 「WASD」移動。「空白鍵」跳。「Ctrl」蹲下(「C」切換蹲下)。「E」撿起/互動。
開發者更新
Inverto updated with a new version (v0.41).
New update features custom input manager. Who ever developed on Unity knows what a hassle is to change keyboard layout invert mouse or increase mouse sensitivity. Now controls in Inverto can be tuned just like in any regular (non-Unity) FPS game, invert-o mouse, anyone? :)
Also music and sounds can be tuned (muted) separately.
Enjoy!
留言
Thorock
Jun. 20, 2013
wow nice graphics, guessing you have inspiration from games such as Bioshock and Portal, wonderful start and good luck with your progression!
Thanks a lot! I'm doing best I can!
ChathSuaco
Jun. 21, 2013
(Continuation, damn the 1000 character cap) Next, physics objects. There's a small lag on the 6th level, because you change the gravity, and everything needs to update. A thought to throw out there for the physics engine, is freeze their ridgedbody's rotation. There's no reason I need a box on it's edge, I'd only use a box flat. And lastly, Oh dear the clutter... When I took a look at the first level, it took me two throughways and the tutorial to figure out what's important. I think you should open us up to more simple textures for the walls and floor, and slowly build up to that complexity and variation. Also, reduce the number of doors, most of them were needless, and it made everything confusing. That's all... I hope that helps you, developers, to make you're "ok" unity game (3/5 from me.) turn into an amazing game.
Hi, thanks for such a detailed comment. I'll take it into account as much as possible (some of remarks were in my head for some time, others are completely new and "fresh", especially physics). FPS motor is actually all mine, it handles physics "in other way", but that's all the details. Thanks again!
ChathSuaco
Jun. 21, 2013
So, I played through this last night, so forgive a few small problems in my memory of the game. First off, Thank god, a game, made in unity, that isn't just a "shoot everything you see", AND is good. Second, based off some of the things of how the game plays, I can tell you used to stock first person shooter motor, but it may have been modified. So, as it's the first person motor, it means that it has that clunky feel that Unity always gives you. You can still clip your way up a ledge (That is, if the bottom of your model hits the corner of a ledge, you will slowly kind of bounce up it. The next big problem is when you flip... It'd be very nice if you made it so you always flip at your side. Basically make it so the game detects which way you're facing, and will flip you on the axis based on that. (Game detects you're facing X, therefore, game flips you along Z. This is possible, use MainCamera's rotation.)
othodoff2014
May. 29, 2014
Super music!
dark364
Sep. 05, 2015
good job on this keep it up.