Idle God

Idle God

by belgarionriva
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Idle God

評價:
3.0
推出時間: December 11, 2013
上次更新: January 05, 2014
開發者: belgarionriva

Idle God 關聯標籤

簡介

加入組織,展開一場長達一萬億年嘅冒險,搵宇宙起源。

玩法說明

點擊中間個掣摧毀佢。用廢墟碎片買升級。小貼士:盡量挖礦減低金幣成本,雖然開頭每金幣會貴啲,但長遠有著數。當你升到最後一級武器(multiverse)再買下一把,武器會變返湯匙,數據會低返+0、+1、+2,而升級費會貴到癲(幾百萬)。儲定幾百萬碎片先升級,否則會好難玩落去。最終新武器+8、+9、+10會勁過舊multiverse。Bug修正:-武器升級正常-變種畫面bug修正,故事可繼續-機率系統移除-去商店用晒錢再返商店,之前可以返去舊區輕鬆賺碎片,依家fix咗-有投訴挖礦重複,所以加咗「100金幣定價精煉掣」,咁挖礦只係開頭要做。**劇透**:冇人發現,其實Thomas Aquinas(1225-1274)提出咗熵概念。

開發者更新

Jan 2, 2014 4:52pm

Idle God 2 has been released!

Find out the truth about the origin of the universe!

http://www.kongregate.com/games/belgarionriva/idle-god-2

留言

0/1000
mattman62 avatar

mattman62

Feb. 24, 2014

73
0

This game escalated very very quickly.

belgarionriva
belgarionriva 開發者

Yeah... I just re-read the story... So weird. Can't believe I wrote that. >_> Also the balance is so bad... wow.

ace121 avatar

ace121

Dec. 17, 2013

110
2

Nothing like destroying the human race with a wooden spoon

LordAziDahaka avatar

LordAziDahaka

Dec. 16, 2013

54
1

use the dig materials i did some math may be a bit off but to get 50 gold using dig materials constantally to keep the price as low as possible works out to be about 1/10 the price of just buying gold and letting the price increase

the refine 100 gold costs about 6000 scraps less that the dig method so save up and just use refne 100 gold for the cheapest option to getting gold

to the developer
this could be more balanced by making te refine 100 goldncrease the dig /buy price as well as its own price by a pecentage of 20000 which can then be lowered back to 20000 by using dig materials

belgarionriva
belgarionriva 開發者

The reason I put that button there and leaved it at a fixed price, was because people were complaining that they constantly had to keep alternating between digging minerals and buying gold, so I just put a "buy 100 gold for fixed price" button. I guess I could raise the price, then have a single mineral dig bring it back down to the initial cost. I'm working on a second game now that I have more experience with AS3. I intend to have at least four different material types, 5 different shops, items, a much longer and diversified game and a continuation to the story. Thank you for playing! I hope you enjoy it! =)

kronokiller01 avatar

kronokiller01

Dec. 14, 2013

46
1

what is weapon rebirths? I think my score might be bugged

belgarionriva
belgarionriva 開發者

The amount of times your weapon lvled up, looping to spoon counts as +1 as well. Just checked your score, seems fine. It just means you leveled your weapon 115 times. Since there are 11 weapons and 10 grades for all of them, you reach lvl 110 just by reaching all the weapons once. If you looped back to spoon, then you're higher than "weapon rebirth 110".

BobGrant avatar

BobGrant

Dec. 12, 2013

58
3

First: I bought the next weapon (shovel) when i had a +10 spoon and about 5100 scraps - i got the shovel, but then i had around negative 4000 scraps.

Second: I'm really interested in the story, but I seem to be missing bits if i let it idle! How can i re-read what i missed?

belgarionriva
belgarionriva 開發者

The screen you are on is tied to the scraps algorithm... I cannot add a back button because the way I programmed it will force the system on the next screen if you have more scraps than the required threshold. When you finish the game, the game resets with a much higher scrap requirement to move from screen to screen. You can see the bits you missed this way. I will try to find a more convenient solution.