Idle-Tower

Idle-Tower

by Tenschi
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Idle-Tower

評價:
3.2
推出時間: December 19, 2013
上次更新: December 27, 2013
開發者: Tenschi

Idle-Tower 關聯標籤

簡介

我第一隻Game,玩得開心啲啦 :) 擺好你嘅塔,打爆敵人。唔使驚敵人走甩,佢會傳送返起點。23.12.13更新:. - 重設按鈕加咗確認選單。- 敵人有咗多啲變化 :D. - 而家可以睇到擺塔位。- 加咗選項選單,可以開關聲音同粒子效果。- 希望效能有改善(Chrome測試到80關)。- 範圍圈透明度降低。Bug修正:. - 修正敵人預覽Bug。- 修正遊戲中央隱形按鈕會重設遊戲嘅問題O_o。

玩法說明

用滑鼠操作。

開發者更新

Dec 26, 2013 6:06am

Update 1.4 is live :) (at the moment kong reseted it back to 1.3 O_O )

Changes:

- remove the weird enemy variations ^^;;;
- add a light to show you witch Upgrade you can pursure
- change the way how the bullets are calculated to improve the Performance (testet with 500+ lvl 60 tower on Firefox)

We hope the save is now a little better. Dont restrain to tell us if you have problems with your savegame ^^

FAQ

留言

0/1000
DianaTheKiller avatar

DianaTheKiller

Mar. 08, 2014

541
8

I left this on for 2 hours came back and realised that there is an auto pause this feature should not exist in an idle game.

dalegionaire avatar

dalegionaire

Feb. 16, 2014

307
5

Why do only a new one spawn when the old one dies?
Whats the point of the maze, best to quickly kill spawned mobs near entrance.

k1darek avatar

k1darek

Feb. 18, 2014

337
6

You need to make it so that enemies spawn from time to time not only when you kill an enemy another spawns,and you should make the stuff cheaper(or make it so you earn more gold.)

Tenzhi avatar

Tenzhi

Dec. 20, 2013

447
13

Needs more enemy variation. Need the ability to call out more than one enemy at a time. Tower variety might be nice, too. And x2/x3 speed as purchasable upgrades.

MoratGurgeh avatar

MoratGurgeh

Jan. 14, 2014

207
9

This isn't bad. My major complaint is that when gold is abbreviated to M(illions) there should be at least 2 decimal points shown., otherwise you've got no what progress you've made at the lower levels. Plus the aforementioned pause bug.