Immersed Hero
by LolCpas
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Immersed Hero
Immersed Hero 關聯標籤
簡介
揀你想成為咩類型嘅英雄,斬殺無盡怪物大軍。投入遊戲,成為真正英雄!
玩法說明
用方向鍵捲動。滑鼠移到圖示上會有提示。Ctrl買x10,Z買x25,Shift買x100。揀你想玩邊邊:光明(主動點擊打怪)、黑暗(掛機玩法)、或者兩者平衡。遊戲進度會解鎖新功能,有啲會改變玩法,記得多啲探索!(A)=加成,(M)=倍數,(T)=可切換。1e+3=10^3=1,000。1e+5=10^5=100,000。
留言
Specter_Reborn
Aug. 27, 2015
Isn't it okay if we got a few monster variation? Even different effects around the icon for the monsters with different effects (Unstable, reaper, etc.). It felt lacking in content, though it does make up in this with a large scale of progression (I.E starting weak, later able to destroy monsters with 100m HP in a few hits), but still, aesthetics are important for a game after a stable mechanic/stable mechanics exist.
The plan was to have more monster types and different frames but the art I would make would be worse than not having any variation whatsoever :P (especially since I would need to also create the elemental versions of monsters for Light Immersion >.>). If I ever get my hands on some art that would fit the themes I would put it in but it's not easy to find those.
hugpuffs
Oct. 18, 2015
this game would be amazing if i could figure out how many souls i get from creatures. 4/5
OrangeChus
Aug. 05, 2015
I'm at level 34 and i already have NaN souls.
I might have fixed that for you. Unfortunately your souls will go back to 10. Did you open the game in more than 1 window? The problem looks like a save corrupt. Could you let me know how it went?
TheLowerLight
Aug. 05, 2015
what does the (M) and (T) beside the forbidden arts mean? Thanks for answering my questions!
They indicate how the damage or bonuses from these skills/abilities/arts behave. (A) = Additive; (M) = Multiplicative; (T) = Toggleable so you can turn it on and off by clicking on the icon.
Fuskia
Aug. 10, 2015
Oh god the light side immersion skill is annoying. Add a counter or something to show when it changes element or remove the penality for clicking with the wrong element. Maybe let one keep the percentage if not using an element?
Since Light bonus is so high I made it so that you lose the bonus to prevent autoclickers from completely dominating the game. The element has a chance to change every time a monster respawns. Also leveling up Pure Light Absorption from Forbidden Arts will help you out with this a bit. I might add some indicator for when the element changes 1 respawn in advance though.