Idle Slime RPG
by IOUaDOT
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Idle Slime RPG
Idle Slime RPG 關聯標籤
簡介
一隻RPG同掛機地牢探險混合game。組成最多四隻史萊姆英雄隊伍,睇住佢哋殺到100層,賺經驗值同金幣升級屬性。
玩法說明
更新2:2015年3月16日 11:29PM。新增隨機出現Boss關,詳細說明見留言區。更新1:2015年3月16日 5:17PM。做咗幾個更改。普通攻擊傷害會顯示白色藍框,特殊攻擊係綠框。中毒係淺藍,酸蝕係橙,流血都係紅。離線掛機上限由4小時加到10小時。每個英雄行動條滿自動攻擊,目標隨機。每層有5關,每關30秒。打晒五關先升下一層。時間到會重設。快啲過關有額外獎賞。點擊遊戲畫面英雄或右邊英雄tab開升級視窗,用金幣升級。擊殺獲得經驗值。所有升級掣旁有說明,滑鼠移上去睇詳情。多種流血、中毒、酸蝕只會延長效果時間,每半秒只計最強傷害。按底部藍色碟仔儲存進度。離線時英雄會幫你賺金幣,掛機上限10小時。多謝玩,祝玩得開心^_^。
留言
Mophtran
Mar. 15, 2015
Seems like a solid start. As others have said, more info would be great. People who play idle games tend to like to see all the numbers they can so they can watch them grow. Plus, with as little info that is given, the % numbers shown in the upgrade tooltips don't mean a whole ton.
I can see this becoming popular! Keep an eye on the feedback you get from players and I'm sure this'll rise in rating!
NormaTheNorman
Mar. 15, 2015
A portion (10%? 25%?) of the gained xp should be spread to all heroes, or even better transferred to weakest hero in order to avoid the lock of low xp heroes permanently falling behind. I also suggest a soft reset where slots and be added, and/or passive benefits added. Thanks for the game.
Tetranigma
Mar. 16, 2015
And thus, the solo merchant challenge begins... One man, his coin, and a legacy that will live on for generations.
JusBlock
Mar. 15, 2015
Any infos to status values would be helpfull. Upgrading damage, speed or whatever without any clue how much it increases is not that nice...
Vegetarian
Jun. 01, 2015
This is easily one of my favourite idle games. It's a shame, though, that I have to rate it so low due to the negative money bug I get with certain character combinations.