Dry Eternity RPG
by Denegoth
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Dry Eternity RPG
Dry Eternity RPG 關聯標籤
簡介
拯救世界免受怪獸侵襲!Dry Eternity RPG係一隻簡單回合制RPG(冇劇情,淨係玩),你要打敗各種怪獸,拯救世界對抗邪惡創造者(其實就係最終Boss,對劇情冇影響)。遊戲好著重數值,建議睇下教學先。溫馨提示:如果你想留好多意見,其實唔洗咁辛苦,我自己都知呢隻game有咩問題。直接話「呢隻game好垃圾唔應該upload」都得,咁我可以同朋友證明。批評我頂得住,但唔想再聽2.5年前整嘅game有咩唔好。
玩法說明
全程用滑鼠點擊操作。
開發者更新
Update 1: Bugs with the final boss and the Kongregate statistics fixed.
Update 2: Game Over screen length reduced from 30 seconds (What the heck?) to 10 seconds. Magic has been buffed, as previously it was quite useless.
Update 3: Dark has been adjusted to require the correct amount of mana. Curaga has had mana cost reduced.
Update 4: Autosave bug fixed.
Update 5: Flee chance doubled. “Back” button added to magic menu. “Next Level” number display fixed.
Update 6: Game over music now ends at the end of the game over screen.
Update 7: Credits updated
Updates 8: Skip button added to credits and game over sequence. Flee chance increased. Avatar of the Sun attacks far less slowly.
留言
zistorbar
Sep. 19, 2011
yay, got more hp than the creator \^o^/ but nobody will care...
I am honestly surprised anybody would subject themselves to this game for that long, goddamn.
Infern0Hawk
Sep. 18, 2011
Multiple save slots would be nice so you could try out different builds without having to get rid of your old one.
gideon101
Mar. 04, 2013
Also, tone down the sounds You've got them ridiculously loud. As for gameplay that all seems fine except the shops need some
transitionary items (something to buy between the starting gear and the expensive upgrades). People will feel more like they are accomplishing something if it doesn't take so long to make a purchase (which is important since you don't have a story).
punksush1
Sep. 17, 2011
One last comment, the "rogue" archetype build seems underpowered, since there is no real benefit of attacking first when the damage is sub-par. Daggers should have crit,, evade, or extra turns. As of now speed is useless.
Aronmight
Sep. 17, 2011
Its very simple yes, but it takes forever to get any good weapons and items, and combat is very boring. would like to see some more thought into the next game you make possibly, maybe better graphics or something. But for your first game u did better then most