Battle without End
by CritGame
Battle without End
Battle without End 關聯標籤
簡介
如果你玩厭咗MMO無盡練級,不如試下呢隻。呢隻係放置型RPG,等你hea住打發時間,但互動比一般放置game多。包含所有RPG元素,甚至比一般RPG更豐富。
- 種族
- 技能(決定你幾勁)
- 裝備(屬性完全隨機)
- 鍛造系統,升級裝備有成功率
- 轉生系統(等級唔代表一切)
- 無職業限制(技能決定你擅長咩)
好多靈感來自Mabinogi,真係好game。鍾意嘅話記得試下Mabinogi(我覺得好過WOW :>)。多謝RooSalad幫手整Wiki,多謝大家支持!http://battle-without-end.wikia.com/wiki/Main_Page
玩法說明
想知詳情可以睇「Wiki」:http://battle-without-end.wikia.com/wiki/Main_Page!小貼士:Flash Player唔會喺非活躍分頁繼續運行,所以想hea住玩,記得開新視窗(唔好用分頁)。用滑鼠點擊控制,滑鼠移到物件上有提示(我哋會再加多啲詳細提示)。戰鬥部分全自動,你要做嘅係:
執裝備強化自己,或者賣咗換錢升級裝備;
學技能同裝備技能去打怪;
設定稱號提升屬性;
升級裝備;
去世界各地(OPTIONS分頁開地圖)挑戰更強怪物!20歲之後可以選擇轉生。每20分鐘大一歲。
FAQ
咩係Battle Without End?
Battle Without End係由CritGame開發嘅放置RPG,玩家要帶領英雄無盡戰鬥同成長。
點玩Battle Without End?
喺Battle Without End入面,你要幫英雄配裝、升級、提升數據,英雄會自動打怪。
Battle Without End有咩成長系統?
遊戲有角色升級、裝備強化、製作同職業進階,令英雄越打越勁。
Battle Without End有冇轉生或重生系統?
有,Battle Without End有重生系統,可以重置進度換永久強化,鼓勵重玩。
Battle Without End可唔可以離線玩?
Battle Without End係瀏覽器放置RPG,就算你唔開住遊戲,英雄都會自動戰鬥。
開發者更新
I’m sucks. I’m back. And release a version which should be released one and a half years ago. For some reasons. I left a mess here. Now I’m back. And continue to make games again. Make the game which I like to play. And I’m working on 2 now. 2 is a Huge Revolution. And twitter is my twitter, I decide to use it now. If anything you want to tell me, you can use twitter. Weibo is the most popular one used in my country. I always use this. Facebook is for some important new. Such as new game release!
Update 1.6: In this version, fix the pvp bug, and add the lock function which you can lock your items.(won’t sell accidentally) And also it can auto sell the item with the lowest value but not locked!
留言
Little_Otik
Feb. 18, 2013
I just wanted to thank the developer for taking everyone's advice in making changes. I don't find enough developers doing that.
Thank you, I try to make it as better as i can:)
Fishnchips12
Apr. 14, 2013
[10:58:50] You meet Region Boss. [10:58:51] You die.
Golorok
Feb. 19, 2013
I'd love to have a stats screen to look up highest attack, total number of monsters killed, number of bosses killed and so on. Would also help to keep track of achievments.
I'll add this in further version, after redesign the UI, no free space now.. :)
nadiakasper24
Mar. 01, 2013
Love the game. Would really like something to do with the 70mil+ gold I'm carrying around, like maybe single use, permanent effect stat boosting items for you and your pets. I don't know about anyone else, but I'd be more than happy to drop 50mil on an extra 5 or 10 points in a stat that would carry over through rebirth. I also wouldn't mind seeing some skills that add a percentage to the amount of gold or exp that you earn, or that increased drop rates past what luck adds. Last but not least, maybe some enhancement stones that let you add specific bonuses to items, could also be made ridiculously expensive, but would give you a bit more eq customization than just hoping that after leaving the window open for a night that you might have something better than what you are already using.
Aside from those suggestions, I have no complaints whatsoever, and believe that with time and development, this is an idle game that could be comparable to Tukkun's Anti-Idle. 5/5
kyyyr
Jul. 15, 2019
for those who want to play after the dev pulled all the plugs - there is a work around. Since this game is dear to me, i did some digging and found his webpages backup on web archive. There you can play an offline version of it. I hope i can post links here, so here it goes: https://web.archive.org/web/20180618201310/http://www.critgame.net/critgame/main/blog/MochiVersion.html