Towers Eat Monsters
by BlankbullGames
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Towers Eat Monsters
Towers Eat Monsters 關聯標籤
簡介
一座高塔突然出現喺你嘅小鎮中間,入面有唔同怪獸。玩法結合咗地城探險/怪獸收集同物品管理。你要同怪獸戰鬥,令你嘅怪獸升級,睇下可唔可以喺冇魔力或者冇血之前衝上頂層。故事比較黑暗,塔入面有終端機,留低咗啲訊息俾你睇,可能係解開高塔之謎嘅關鍵。搵到蛋可以孵化新怪獸,每隻都有唔同技能、強弱點。孵化咗之後可以裝備佢哋,繼續冒險。搵到項圈可以同時帶三隻怪獸入塔。沿途收集道具、法術同裝備,令怪獸更強,幫你生存。升級小鎮建築可以解鎖新功能,例如商店或者合成怪獸。怪獸有六個等級,等級越高越強。道具好多,但要自己決定帶咩走、留咩低。每次上新樓層會自動儲存,隨時可以繼續玩,或者去設定度選擇儲存同離開。
玩法說明
只用滑鼠 – 撳左鍵。入塔方法:
- 撳左上角更換怪獸,撳裝備,再撳X離開,之後撳入塔。
入塔之後: - 你個角色有白色邊框,只可以見到附近嘅嘢。
- 撳隔離嘅格仔可以揭開附近隱藏嘅嘢。
- 撳怪獸就可以開戰。
- 搵到出口(綠圈)就可以上樓。
- 如果冇HP/MP,可以離開高塔再返嚟,HP/MP會回滿。
- 出口有時會喺怪獸或者石頭下面。
- 如果HP少過0,可以用藥水補血再戰,或者離開高塔。
- 如果清晒一層怪獸,袋未滿會送你一個雙倍經驗道具。用咗之後,同層打怪會有雙倍經驗值。(唔好喺攞到嗰層用)離開高塔或者上樓就會失效。
- 拎到項圈可以多帶一隻怪獸入塔。只需要裝備一隻,第二隻可以放袋。入塔時撳袋,再揀第二隻怪獸撳裝備,就可以換怪獸。
塔外: - 屋企孵蛋。
- 屋企怪獸窩存怪獸。
- 屋企保險箱存道具/蛋。
- 市場賣道具。
- 木工升級建築。
- 道具只可以喺塔入面用。
開發者更新
V1.0.9 BUG FIX:
- Clicking a monster egg after it hatched gave you multiple monsters. This has been fixed.
- When you go to change monster for the first time loading the game, it will show you your monster without having to click through the ranks.
留言
TheZeu
Jan. 28, 2020
I merged or somehow lost my only two monsters, now I have none, and can't continue. A warning or some sort of protection against that is needed.
This was a bug and now fixed, with your help I was able to figure out what exactly was going wrong. Thanks. When you login next, you will receive a free egg to hatch and continue.
Zittarrix
Jan. 26, 2020
Bug: https://prnt.sc/qtb40v
Again, thank you very much for screenshot, that helps me a lot! This has now been fixed.
Zittarrix
Jan. 25, 2020
Need: Add the output of numbers in the 1eX format. When the monster’s experience goes into millions, the number starts to run out of space.
Good point, the numbers do get very big, I've made it so large numbers display mil, bil, tril and added an exp bar with a % too. I still need to fix large exp going into negative.
chaosguard
Mar. 29, 2020
Items should stack. Especially gems and eggs. Playing an inventory management game is not so fun. Also, a lot of clicks should be eliminated. Very simple example: When you land on coins, just pick them up. Also would go a long way to eliminate the after battle "leave" window; this alone would be massive. Just show me the xp earned in some scrolling text and keep it moving. SpellBallEther should be a one time use +6 MP item; that would eliminate several clicks. When using spells, the selection square should be bigger so you dont engage the monster in a fight instead of casting on it. Learn ability screen is a bit confusing - ended up killing off my main dude since I thought I was supposed to select the new ability I want thereby keeping the other monster alive. I could go on an on. Anyways. Stack items. Less clicks. Would make the game much better for others. I finished it.
Thank you very much for those ideas, really useful, agree with all of them and will be doing them in the future.. Feel free to suggest more ideas for the future version I will be working on. Hope you liked the game and congrats getting to the end!
Zittarrix
Jan. 25, 2020
Need:
1. The ability to create external preservation of progress. (with the update, the game went from the beginning. The 49th floor was)
2. The ability to start the game again.
3. Something needs to be done with the skills of monsters. The price of one skill is one mana, the other six. There is almost no difference in damage. This is a little wrong.
4. would like objects increasing characteristics to be global
1) I think saving is ok now. 2) Good idea,I have added a reset button on the settings page. 3) I have added some building upgrades to make abilities with more mana useful 4) Do you mean all monsters you take with you in the tower or all monsters you store in house? Thank you very much for your feedback!