Dungeon Dice
by AfroNinja
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Dungeon Dice
Dungeon Dice 關聯標籤
簡介
呢個係我同朋友Joe假期返Ohio時一齊做嘅小型合作。唔算特別,但希望你玩一陣會開心。我哋盡量做到平衡,但骰仔真係全隨機。特別多謝Jason配音!1!!! 有人問敵人會唔會易擲大數,其實全部骰仔都同一個亂數生成。
FAQ
留言
SoStacieFan
May. 31, 2013
too much randomness. You could easily lose 40-50 HP against the weakest enemies in the game.
Omarscen
Jan. 25, 2011
Definitely needs more of a strategy element to this game. Given that that more dice rolled make no difference (on a tie at least the next dice down should be taken into account). It's annoying that its so linear.
Serpentrose
Jan. 24, 2011
Not bad. Could use more 'what can I do to improve my outcome' and less 'dear RNG, please give me better numbers than my opponent.'
shalko
Jan. 26, 2011
Time mage ftw!
The fact that you can re-roll one low dice roll for free makes him superb, the other 2x re-roll only costs 1 MP when you roll a low number, so you will usually end up with spare MPs at the end of combat that you can use to cast Obliterate a few times to speed up the demise of your foe!
crsunlimited
Feb. 02, 2011
Interesting game. Used time mage, and was very annoyed at the 2nd ability. It was re-rolling a low dice two times even though my other dice was a six and I had won the round. No point other then to burn magic why this would happen. The other ability to +1 every dice in a slot sounds good until you roll a natural 6 on one of the other dice, and this ability adds a +1 to a 3 you rolled. I can understand keeping the game Chance based by keeping the powers the way they are. What I would suggest though is for the game to check the roll first and see if you already won or tied. Something else I would recommend for this game is not necessarily the ability to cast what I want when I need it, but instead have the die slots numbered so that I could pick what ability I want to fire first, then have the game check if I won or tied, if not then move to the 2nd one chosen , and so on down the line. In battles that are over 20 rounds long this would be a Major improvement.