Quick Tower Defence

Quick Tower Defence

yapan sphinx27
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Quick Tower Defence

Puan:
3.3
Yayınlanma tarihi: February 20, 2017
Son güncelleme: March 07, 2017
Geliştirici: sphinx27

Quick Tower Defence için Etiketler

Açıklama

Quick Tower Defence, kulelerini savunmak için renk, yükseltme ve yetenek seçtiğin bir kule savunma oyunudur. Özellikler: - 16 Farklı Oyun Haritası! - Ayarlanabilir Zorluk Seviyesi! - Satın alınabilir 45 Farklı Yükseltme! - 12 Farklı Kule Yeteneğine sahip 4 Benzersiz Kule! - Toplamda 26 Farklı Yetenek için 7 Yetenek Seviyesi! - Harita Editörü ile kendi özel haritalarını oluştur ve oyna!

Nasıl Oynanır

Kule inşa etmek için karolara tıkla. Kulelere tıklayarak Durumlarını gör ve Yükselt (kilidi açıldıysa). Ayarlar menüsünde Dişli simgesine tıklayarak Can Barı ve Hasar metnini aç/kapat.

Geliştirici Güncellemeleri

Mar 3, 2017 11:37am

Big Map Update!

- 4 New Maps (Painterly Woods, Faded Road, Iced In, and Danger Zone)
- 30 New Map Tiles for use in the Editor
- Custom Maps now generate an image when they save (instead of a ‘?’)
- Wave count now scales with level in custom maps
- Ranked Upgrades now show their rank on their icon

- The game now quadruple saves using 2 different saving methods and backups for each. This should hopefully fix issues with saving.

FAQ

Quick Tower Defence nedir?

Quick Tower Defence, sphinx27 tarafından geliştirilen ve Kongregate'te oynanabilen tarayıcı tabanlı bir kule savunma oyunudur.

Quick Tower Defence nasıl oynanır?

Quick Tower Defence'de, bir ızgara üzerine kuleler yerleştirerek düşman dalgalarının yolun sonuna ulaşmasını engellemeye çalışırsınız.

Quick Tower Defence'in geliştiricisi kimdir?

Quick Tower Defence, sphinx27 tarafından geliştirilmiştir.

Quick Tower Defence'in ana özellikleri nelerdir?

Quick Tower Defence, basit kule yerleştirme mekanikleri, artan dalga zorluğu ve düşmanlara karşı savunma için farklı kule türleri sunar.

Quick Tower Defence hangi ilerleme sistemini kullanır?

Quick Tower Defence, oyuncuların mümkün olduğunca çok düşman dalgasına karşı hayatta kalmaya çalıştığı, kuleleri yükseltip stratejik olarak yerleştirdiği dalga tabanlı bir ilerleme sistemine sahiptir.

Yorumlar

0/1000
KuraiKiller avatar

KuraiKiller

Mar. 26, 2017

9
0

The extra range from the range boost upgrade for towers does not seem to actually change the range, despite it graphically showing, the towers do not shoot for the new range.

Bananamama avatar

Bananamama

Feb. 27, 2017

7
0

nice, first game in a while to leverage companions decently ;)

sphinx27
sphinx27 Geliştirici

Thanks! I wish I would see them used more in other games.

Milaniona avatar

Milaniona

Feb. 25, 2017

2
0

Personallu I like this game, but I can understand why it have only 3 stars (super low).

Color system is not explained! Even with your comment: "Your towers do more damage to enemies that have a similar color.".

And second - map editor in current state is a useless thing. After playing game more than 4h I still can't figure out why monsters stay in entrance and don't move.

sphinx27
sphinx27 Geliştirici

Thanks! All the colors are represented in the RGB(Red, Green, Blue) color model. All colors are formed in this model by adding specific amounts of these colors(how light works). Example: Magenta, is a mix of 100% red, 0% green and 100% blue light. Say you built a Magenta tower and there is a Pink enemy. Pink is 100% red, 0% green and 50% blue light. You get full damage from the red and green since they match exactly. The blue is 50% off though. Each gives 33% damage, so the damage is 33% from red + 33% from green + ~16.5% from blue. So you can expect the Tower to do ~82.5% damage. This is too much math to do to decide which color tower you want to build. The % value shown when you select a color is the game's best guess at how much damage it will do on average for that game. Picking the color with the highest value here is usually best. Secondly, I put up a small tutorial on how to use the map editor on Youtube, https://www.youtube.com/watch?v=n6jJJypJQVo

Bananamama avatar

Bananamama

Feb. 25, 2017

2
0

some remarks. is it better for me to have 100% or 0% red when facing red enemies? if 100% then white towers seem superior. I am also not such a big fan of a pop up menu for tower building. It covers too much space and i dont know whats going on behind. Could be some crazy stuff that i'm missing

sphinx27
sphinx27 Geliştirici

Thanks for the feedback! It is better to have 100% red when facing red enemies. However red has 0% blue and 0% green, while white has 100% blue and 100% green. So white is actually only good on the red component, making it not very good against red enemies. Basically you get the best damage when you match the red, green and blue of the tower with the red, green and blue of the enemy. I also don't like the popup menu and I have been considering just putting a panel on the left or right side of the screen because it is hard to see the crazy stuff. I'll have to test and see if it would make the map area too small though.

frapsy avatar

frapsy

Mar. 03, 2017

2
0

Very nice concept, i enjoyed it. Also, i enjoy when dev take time to answer the player
One little improvement you can do is to show the number of level for each upgrade directly on the corner of each upgrade.
I have to click on each upgrade to see wich level i'm

sphinx27
sphinx27 Geliştirici

Thanks! I just posted a new update that shows the rank icon in the corner of the upgrade.