Dynasty War

Dynasty War

yapan rudy_sudarto
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Dynasty War

Puan:
3.8
Yayınlanma tarihi: December 10, 2010
Son güncelleme: December 13, 2010
Geliştirici: rudy_sudarto

Dynasty War için Etiketler

Açıklama

Dynasty War is the conflict of Three Kingdoms in the ravaged land of Han Dynasty. Choose one out of the four rulers to take initiative and conquer the entire map.
Fight your rivals in increasingly difficult battles, using 3 from 8 officers you can cycle, 8 warrior types, buildings, sorceries, other upgrades, and control your army’s movement using two different modes for advanced tactics. Rewrite history and be the Emperor of the Chinese land!

Nasıl Oynanır

See all in game tutorial before you play the first battle.

Shu Campaign: Easy
Wei Campaign : Normal
Wu Campaign: Hard
Lu Bu Campaign : Very Hard

Geliştirici Güncellemeleri

Dec 1, 2010 6:21pm

Difficulty tweak
Add retreat and forward button

FAQ

Dynasty War nedir?

Dynasty War, Rudy Sudarto tarafından geliştirilen ve oyuncuların bir kaleyi kontrol edip Üç Krallıklar döneminden esinlenen savaşlarda ordu yönettiği bir strateji savaş oyunudur.

Dynasty War nasıl oynanır?

Oyunda asker ve kahramanlarınızı düşman kalelerine saldırmak ve kendi kalenizi savunmak için konuşlandırır, her yan kaydırmalı savaşta strateji ve zamanlamayı kullanırsınız.

Dynasty War'daki ana ilerleme sistemleri nelerdir?

Oyun, kaleniz, birimleriniz ve kahramanlarınız için yükseltmeler sunar; böylece ordunuzu güçlendirir ve ilerledikçe yeni yetenekler açarsınız.

Dynasty War'da boss savaşları veya özel düşmanlar var mı?

Evet, Dynasty War'da düşman savaş lordlarına ve ağır tahkimatlı kalelere karşı boss savaşları bulunur; çeşitli bölümlerde benzersiz meydan okumalar sunar.

Dynasty War çok oyunculu bir oyun mu?

Dynasty War, tarayıcıda oynanabilen tek oyunculu bir strateji oyunudur ve çok oyunculu veya eşli modlar içermez.

Yorumlar

0/1000
Tarsellis avatar

Tarsellis

Apr. 01, 2011

21
1

I've always liked these Epic War series. I'll give it a 5, but relly more like 4.2 or 4.5, there's a couple little things I'd like. First, need a fast forward button, increase play rate 2, 3, 4,6, 8 times. This would help with some of the slow parts. Also, not much a a CCG. I liked EW 2 and 3 where you had to pick your cards to take to battle and it felt like there was more strategy. Next, It would be nice if it mentioned build one of each building to get the catapult, and if there was a functional difference between each officer, like a special summon each got. An all charge/retreat that included the hero, and a clickable minimap for positioning units would be quite helpful. Could use a tower that increases mana generation, and the defense towers would be nice of they provided some offensive support some how (mana gen, unit levels). Finally my do my troops all say level 1 if they can't ever become level 2 or better?

Tzunami_1_Duo avatar

Tzunami_1_Duo

Dec. 10, 2010

555
64

This game is a little complicated...they should add "attack" button for the units to go forward and "retreat" button for the units to go back. It's way simple and easy...

OneLeggedRhino avatar

OneLeggedRhino

Dec. 11, 2010

563
69

Seems like a step back from Epic War 4 in terms of controlling the army. No buttons to control entire army, no auto-summon, no minimap to let you easily attack/retreat the other side of the level. Would be great if it just had EW4's controls.

Wyrd42 avatar

Wyrd42

May. 29, 2011

308
40

Poor interface and control. Shamans are massively overpowered--I never had to use any other units from the second battle on. Poor upgrade system. I like this style of game, but it really needed more thought and effort.

kenneth2830 avatar

kenneth2830

Feb. 17, 2011

231
32

Well, first thing I thought was "Why does Lu Bu look constipated?" Gameplay does seem extremely similar to Epic War. Actually, it is Epic War reskinned with a few things missing. If you're going to base a game on the fall of the Han Dynasty, I highly recommend putting in some historical notes for good measure and at least come up with an original design.