Scrollten
yapan archivemind
Scrollten
Scrollten için Etiketler
Açıklama
A game than uses only the scroll wheel.
Made for Kongregate Game Jam 2.
Theme: the number 10
modifiers used:
1: no violence
2: mouth sounds (whistling, a "pop" sound and an "Eh" sound)
3: two buttons
And yes, I made sure the photos I used for graphics were all ones I took during the Jam.
Nasıl Oynanır
mouse wheel UP
mouse wheel DOWN
(you may also use arrow keys UP and DOWN if you can't use the scroll wheel)
FAQ
Scrollten nedir?
Scrollten, Archivemind tarafından geliştirilen ve katlarda ilerlemek için canavarlarla savaşıp yükseltmeler kazandığınız bir arttırmalı idle RPG oyunudur.
Scrollten nasıl oynanır?
Scrollten'de düşman dalgalarını otomatik olarak yenersiniz, ganimet ve deneyim puanları toplarsınız. Bu ödülleri karakterinizi güçlendirmek ve daha fazla ilerlemek için kullanırsınız.
Scrollten'de hangi ilerleme sistemleri bulunur?
Scrollten, karakter seviye atlama, istatistik yükseltmeleri, ekipman toplama ve giderek zorlaşan katlarda ilerleme gibi temel ilerleme sistemlerine sahiptir.
Scrollten'in geliştiricisi kimdir?
Scrollten, Archivemind tarafından geliştirilmiştir ve Kongregate'te oynanabilir.
Scrollten'de öne çıkan idle özellikler var mı?
Evet, Scrollten otomatik savaş sistemiyle tasarlanmış bir idle oyundur. Yani her hareketi aktif olarak kontrol etmeseniz bile ilerleme kaydedebilirsiniz.
Yorumlar
williampopy
Nov. 12, 2016
I got through most of it I think, but... I have a track pad. This game is not easy for people with track pads. I would also say its way to sensitive, but that might just be my own settings. I would have to recommend a setting or something or another option, maybe use arrow keys to move up and down idk. Other than that, It was an interesting concept. I enjoyed petting your cat.
Thanks for the input. I was thinking of allowing arrow keys, but at the last minute I thought I need to stick to the gimmick and intended gameplay, but there's really no point that I didn't allow an alternative and I'll update the controls after the judging is done. At least petting the cat makes more sense on a trackpad, heh. I did test with both very precise and very sensitive scrolling though. The game should be beatable with a sensitive scroll, unless "Input.GetAxis("Mouse ScrollWheel") > 0f" works differently on some setups/mousewheels. But if you can get from one edge to the other in one stroke you should be able to beat even the final level.
Postmodestie
Nov. 13, 2016
pretty clever mechanic - It's really made to work with the wheel. good job!
mttbnd
Nov. 13, 2016
It's sad to see a great gameplay idea ruined by the interface itself. I see you've already replied about the scrollwheel sensitivity and I would suggest you to check and control the scrollwheel's delta returned by the GetAxis (you can manage it as a float), maybe you can make a "scrollwheel check scene" before the game starts so you'll sure everyone can setup and play at the way you meant it! :)
Kudos for your idea!
JimmyCarlos
Nov. 13, 2016
Interesting game, very cute cat.
morrowind3
Dec. 01, 2016
the cat levels are very important