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yapan albertogandullo
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Puan:
1.8
Yayınlanma tarihi: March 23, 2015
Son güncelleme: March 23, 2015
Geliştirici: albertogandullo

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Açıklama

A common problem in the online multiplayer games is that traffic data has to be kept as lowest as possible( especially in mobile devices that can be connected to slow networks). In a normal shooter it is necessary to synchronise the position of each player all the time (many times per second).

The peculiarity of my game is that I introduce the solution to the problem of limitation of traffic as part of a new and innovative game play

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