Enchanted Heroes

Enchanted Heroes

yapan YYZ133
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Enchanted Heroes

Puan:
4.1
Yayınlanma tarihi: June 01, 2016
Son güncelleme: July 25, 2016
Geliştirici: YYZ133

Enchanted Heroes için Etiketler

Açıklama

Dünya bozuldu. Bu çarpık dünyayı eski haline döndürmek için sana katılacak dostlar bul ya da belki yeni bir dünya keşfet. Koruyucu'nun gizemli güçleri seni başka bir boyutta bekliyor.

Nasıl Oynanır

Kahraman yükseltmeleri satın al ve yetenek almak için bossları öldürerek EXP kazan. Güçlen ve sonraki bölgeye geçerek daha güçlü düşmanlarla savaş, daha yüksek ödüller kazan. 1,2,3 - Karakter seç. QWERTYUIOPGHJ - Yetenek kısayolları. A - Mağaza. S - Yetenekler. ESC - Açılır pencereyi kapat. Not: Oyun, tam FPS'de çalışmak için küçük bir pencerede görünür olmalı

FAQ

SSS

Enchanted Heroes nedir?
Enchanted Heroes, YYZ133 tarafından geliştirilen, oyuncuların canavarlarla savaşıp zamanla kahramanlarını geliştirdiği bir idle tıklama oyunudur.

Enchanted Heroes nasıl oynanır?
Enchanted Heroes'ta, canavar dalgalarını tıklayarak veya kahramanınızın otomatik saldırmasını izleyerek yenersiniz; altın ve deneyim kazanarak karakterinizi güçlendirirsiniz.

Enchanted Heroes'daki ilerleme sistemleri nelerdir?
Enchanted Heroes, altın ile satın alınabilen hasar, yenilenme, kritik vuruş, iyileştirme yetenekleri ve çeşitli kahraman geliştirmeleri gibi yükseltmeler içerir.

Enchanted Heroes çevrimdışıyken de çalışıyor mu?
Evet, Enchanted Heroes çevrimdışı ilerlemeyi destekler; yani oyunda olmadığınızda bile kahramanınız gelişmeye ve ödül kazanmaya devam eder.

Enchanted Heroes'u hangi platformlarda oynayabilirsiniz?
Enchanted Heroes, PC veya internete erişimi olan ve uyumlu bir web tarayıcısı bulunan herhangi bir cihazda oynanabilen tarayıcı tabanlı bir idle oyundur.

Geliştirici Güncellemeleri

Jun 4, 2016 5:43pm

Hi guys,
I noticed many people are unable to load the game on WebGL, so here’s a link to the Web Player version for those who can’t get the game working. Sorry! LINK: http://bit.ly/20ZVTl4

Yorumlar

0/1000
Tukkun avatar

Tukkun

Jun. 12, 2016

871
30

"Toggle imaginary music" instant win. 5/5

YYZ133
YYZ133 Geliştirici

Woah! Tukkun commenting on my game?! I played Anti-Idle a lot when I was younger, way before I learnt to make games! I even read your blog some time ago too. You're a huge inspiration and I never imagined you'd play a game that I made xD Your comment actually reminds me of the "Can't rate 1 for no mute button" you had in your game. :)

thalesrb avatar

thalesrb

Jun. 05, 2016

269
16

the achievements rewards of exp and money, need some improvement, mostly what you get is not enough to buy/upgrade anything(ie i need 50Qa no reach lvl 1000 and will get only 400T for it). and after ascending why don't get this type of rewards again? or at least start with part of the sum of this so we can go faster to the lvl we left.

YYZ133
YYZ133 Geliştirici

Hi, I agree with you and from the looks of it, so do many other people. The numbers you provided for the gold reward does make it look pretty useless, haha. I will work on improving the achievement rewards. Thanks for the feedback! Edit: Achievements have been changed on 23 July. Gold rewards were changed to permanent stat boosts for all reach X level equipment achievements and their requirements have been reduced! :)

whotDufs avatar

whotDufs

Jun. 04, 2016

320
23

An upgrade to reduce the respawn timer, if only for normal mobs, would be really nice post-ascension.

YYZ133
YYZ133 Geliştirici

Hi, an upgrade to reduce the spawn timer will be introduced sometime within the next week as a Secret Shop upgrade. Sorry for the wait! Edit: Game has been updated to v0.70.5, introducing a new item and mechanic to reduce the monster respawn time for those who have ascended.

Krazden avatar

Krazden

Jun. 05, 2016

303
23

Ive really enjoyed this game the last few days but I might move on soon. The later game play does not have enough upgrades to keep progression moving. Skill and shop upgrades become maxed and no matter how many gems you have your progression nearly stops. Each run I make the same amount of gems so my % gains have become unnoticeable. I can solo with my warrior to level 165, auto progression on, no stopping. I spend an equal amount of time at that point leveling my rogue and priest up only to make 20 additional levels. I understand some upgrades being impossible to increase the max level on due to balance issues, but there needs to be more to purchase to keep the game moving.

YYZ133
YYZ133 Geliştirici

Hi, thanks for the feedback! I hope to add content to this game, but the focus and priority now is primarily on fixing the issues in the top comments (like adding an upgrade to reduce respawn time, improving the achievement rewards) as well as balancing the game and bug fixes. Only after all these issues have been resolved will I be able to dedicate time and focus to add new content and things to purchase to the game, which I am actually excited to get started on) and make the journey toward the end of the game easier and more enjoyable. Hope you understand and thanks for trying the game! Update: v0.71 now increases gem gains the deeper you go and has reduced monster scaling

KidA1515 avatar

KidA1515

Jun. 02, 2016

236
22

The balance seems a bit skewed towards boss damage. Beginning at 20, it looks like you just grind the previous boss until your warrior has enough HP/regen to not get 1-2 shot, blow through the next 4 levels immediately, rinse and repeat. Also, why does my warrior have less HP than my priest at the same level?

TanLiHao
TanLiHao Geliştirici

Hi, yes the boss is meant to be strong. However, I think we executed incorrectly and did not emphasize the bosses correctly. It was meant for mobs to be farmed for gold to gain upgrades which in turn allow us to fight the bosses. Then when at bosses, we are supposed to use different skills to fight bosses actively, like in a traditional game, maybe we can resurrect, rollover skills for cooldown etc. However, I think at some point we made grinding at monsters so worthless because gold just isn't worth as much as EXP, but EXP does eventually fall off when skills max out. So yes, the balance is problematic sorry :(